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Drowned Soul

Adversary overview

A ghostly figure glides forward. Their features are water-logged and bloated. Drenched strands of hari float weightlessly in the air as they stretch out a hand begging for help that will not come.

Pair this adversary with bulkier tanks and watch the Hope drain from your players’ faces.

Stat block

Tier
3
Type
Support
Difficulty
17
HP
6
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
29
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 3d6+5
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Ghost

    The Drowned Soul has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.

Actions

  • Watery Grave
    stress 1

    Mark a Stress and choose a target within Close range. They begin to drown as water begins to fill their lungs. The target is Vulnerable and has a progress counter (6). If the counter reaches 0 before the Drowned Soul is defeated, the target's HP goes to 0.

  • Bodies In The Water
    fear 1

    Spend a Fear and choose a point within Far range. All targets within Close range of that point are Floating. A target that is Floating has disadvantage on attacks and movement is reduced down to the next range until out of range of the point. For example, moving to Close goes down to Very Close.

Reactions

  • Fear Is Fuel

    Twice per scene, when a PC rolls a failure with Fear, clear a Stress.

Motives & tactics

Share torment Seek companionship

Experiences

Drowned Soul

Tier 3 support

A ghostly figure glides forward. Their features are water-logged and bloated. Drenched strands of hari float weightlessly in the air as they stretch out a hand begging for help that will not come.

Motives & Tactics: Share torment, Seek companionship

Difficulty: 17 | Thresholds: 15/29 | HP: 6 | Stress: 5

ATK: +2 | Claws: Melee | 3d6+5 Physical

Experience: —

HP:

STRESS:

Features

Ghost - Passive: The Drowned Soul has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Watery Grave - Action: Mark a Stress and choose a target within Close range. They begin to drown as water begins to fill their lungs. The target is Vulnerable and has a progress counter (6). If the counter reaches 0 before the Drowned Soul is defeated, the target's HP goes to 0.
Bodies In The Water - Action: Spend a Fear and choose a point within Far range. All targets within Close range of that point are Floating. A target that is Floating has disadvantage on attacks and movement is reduced down to the next range until out of range of the point. For example, moving to Close goes down to Very Close.
Fear Is Fuel - Reaction: Twice per scene, when a PC rolls a failure with Fear, clear a Stress.

Discussion

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