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Drowner

Adversaries Designed by Alex

Adversary overview

A watchful water-spirit, invisible when submerged, awaiting trespassers on its territory.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
4
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Water Lash
Range: Very Close
Damage: 2d6+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Liquid Body

    The Drowner is resistant to physical damage and immune to the Restrained Condition from physical sources.

  • Shadow in the Water

    The Drowner becomes Cloaked when it starts its turn or becomes submerged in water, and cannot lose Cloaked while submerged in water.

Actions

  • Drowning Grasp

    Make an attack with Water Lash within Melee range; on a success, spend 1 Fear to cause the target to begin Drowning. While Drowning, the target takes 1 Stress whenever they take an action, and have a Disadvantage on all Actions. While the target is Drowning, the Drowner moves with them.

    The target continues Drowning until the Drowner leaves Melee range of its victim, or is defeated.

Reactions

Motives & tactics

Lie in wait Ambush

Experiences

  • Ambush +2
  • Sense Movement +2

Drowner

Tier 2 skulk

A watchful water-spirit, invisible when submerged, awaiting trespassers on its territory.

Motives & Tactics: Lie in wait, Ambush

Difficulty: 13 | Thresholds: 8/18 | HP: 4 | Stress: 4

ATK: +4 | Water Lash: Very Close | 2d6+3 Physical

Experience: Ambush +2, Sense Movement +2

HP:

STRESS:

Features

Liquid Body - Passive: The Drowner is resistant to physical damage and immune to the Restrained Condition from physical sources.
Shadow in the Water - Passive: The Drowner becomes Cloaked when it starts its turn or becomes submerged in water, and cannot lose Cloaked while submerged in water.
Drowning Grasp - Action: Make an attack with Water Lash within Melee range; on a success, spend 1 Fear to cause the target to begin Drowning. While Drowning, the target takes 1 Stress whenever they take an action, and have a Disadvantage on all Actions. While the target is Drowning, the Drowner moves with them.

The target continues Drowning until the Drowner leaves Melee range of its victim, or is defeated.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.