Drowner
Adversary overview
A watchful water-spirit, invisible when submerged, awaiting trespassers on its territory.
Stat block
Standard attack
Features
Passives
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Liquid Body
The Drowner is resistant to physical damage and immune to the Restrained Condition from physical sources.
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Shadow in the Water
The Drowner becomes Cloaked when it starts its turn or becomes submerged in water, and cannot lose Cloaked while submerged in water.
Actions
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Drowning Grasp
Make an attack with Water Lash within Melee range; on a success, spend 1 Fear to cause the target to begin Drowning. While Drowning, the target takes 1 Stress whenever they take an action, and have a Disadvantage on all Actions. While the target is Drowning, the Drowner moves with them.
The target continues Drowning until the Drowner leaves Melee range of its victim, or is defeated.
Reactions
Motives & tactics
Experiences
- Ambush +2
- Sense Movement +2
Drowner
Tier 2 skulk
A watchful water-spirit, invisible when submerged, awaiting trespassers on its territory.
Motives & Tactics: Lie in wait, Ambush
Difficulty: 13 | Thresholds: 8/18 | HP: 4 | Stress: 4
ATK: +4 | Water Lash: Very Close | 2d6+3 Physical
Experience: Ambush +2, Sense Movement +2
HP:
STRESS:
Features
The target continues Drowning until the Drowner leaves Melee range of its victim, or is defeated.
Drowner
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Drowner Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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