Drowner
A watchful water-spirit, invisible when submerged, awaiting trespassers on its territory.
Motives & Tactics: Lie in wait, Ambush
The target continues Drowning until the Drowner leaves Melee range of its victim, or is defeated.
Designed by
A watchful water-spirit, invisible when submerged, awaiting trespassers on its territory.
The Drowner is resistant to physical damage and immune to the Restrained Condition from physical sources.
The Drowner becomes Cloaked when it starts its turn or becomes submerged in water, and cannot lose Cloaked while submerged in water.
Make an attack with Water Lash within Melee range; on a success, spend 1 Fear to cause the target to begin Drowning. While Drowning, the target takes 1 Stress whenever they take an action, and have a Disadvantage on all Actions. While the target is Drowning, the Drowner moves with them.
The target continues Drowning until the Drowner leaves Melee range of its victim, or is defeated.
Tier 2 skulk
A watchful water-spirit, invisible when submerged, awaiting trespassers on its territory.
Motives & Tactics: Lie in wait, Ambush
Difficulty: 13 | Thresholds: 8/18 | HP: 4 | Stress: 4
ATK: +4 | Water Lash: Very Close | 2d6+3 Physical
Experience: Ambush +2, Sense Movement +2
HP:
STRESS:
The target continues Drowning until the Drowner leaves Melee range of its victim, or is defeated.
A watchful water-spirit, invisible when submerged, awaiting trespassers on its territory.
Motives & Tactics: Lie in wait, Ambush
The target continues Drowning until the Drowner leaves Melee range of its victim, or is defeated.
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.