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Echo Of The Brightwing Empress (Subdued)

Adversaries Designed by Tim Roddick-Hull

Adversary overview

A faint afterimage of the last Brightwing Empress, left to defend the vault of the palace.

This boss encounter is the echo of the final Brightwing Empress, left to guard her most precious treasures in the palace vault. In this initial state, it should focus on summoning minions and defensive play – ready to power up when it becomes its resplendent form later in the fight.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
8
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Druidic Pulse
Range: Very Close
Damage: 2d10+4
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Nature's Fury
    fear 1

    Spend a Fear to summon d8 Plantlings at Far range. You may only do this if no Plantlings remain in the encounter.

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Vengeful Spirit

    When the Subdued form of this stat block is defeated, replace it with the Resplendant form.

Actions

  • Crystal Chrysalis
    stress 1

    Mark a Stress to raise the Echo's difficulty to 20. If the Echo takes major damage, the Chrysalis shatters and the difficulty returns to normal.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Scintillating Swarm

    When cocooned, start a countdown (6). When countdown expires, everyone within Very Close make an agility reaction roll, or takes 2d12+6 damage and is vulnerable until they succeed on their next attack.

Motives & tactics

Protect Avenge

Experiences

  • Vault Guardian +3

Echo Of The Brightwing Empress (Subdued)

Tier 2 solo

A faint afterimage of the last Brightwing Empress, left to defend the vault of the palace.

Motives & Tactics: Protect, Avenge

Difficulty: 15 | Thresholds: 15 / 28 | HP: 8 | Stress: 5

ATK: +3 | Druidic Pulse: Very Close | 2d10+4 Magical

Experience: Vault Guardian +3

HP:

Stress:

Features

Nature's Fury – Passive: Spend a Fear to summon d8 Plantlings at Far range. You may only do this if no Plantlings remain in the encounter.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Vengeful Spirit – Passive: When the Subdued form of this stat block is defeated, replace it with the Resplendant form.

Crystal Chrysalis – Action: Mark a Stress to raise the Echo's difficulty to 20. If the Echo takes major damage, the Chrysalis shatters and the difficulty returns to normal.

Scintillating Swarm – Reaction: When cocooned, start a countdown (6). When countdown expires, everyone within Very Close make an agility reaction roll, or takes 2d12+6 damage and is vulnerable until they succeed on their next attack.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.