Skip to content

Effigy Swarm

Adversaries Designed by James Bratten • Art by Zinaida

Adversary overview

Small burning effigies that overwhelm and explode.

Cursed Effigies are crude constructs stitched together from straw, bone, and remnants of failed enchantments. Created by witches, hags, or desperate necromancers, each effigy carries a sliver of its maker’s soul — a bound echo of hatred and loyalty.

When its creator dies, the effigy doesn’t rest. It waits. Over decades, it sags and rots in the fields or forests it once guarded, until a traveler’s voice, a trespasser’s footstep, or a whisper of the witch’s name reawakens its purpose.

They move with jerking, puppetlike motions. Their heads swivel with the sound of creaking rope. At night, their hollow eyes glow faintly
from the embers that burn inside their chests.

Stat block

Tier
2
Type
Horde
Difficulty
14
HP
5
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw & Clatter
Range: Melee
Damage: 2d6+4
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Horde (2d4+1)

    When the Effigy have marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead.

Actions

Reactions

  • Encumber

    When the Swarm succeeds on an attack, give the target an effigy token. If a target has any effigy tokens, they are Restrained. If a target has 3 or more effigy tokens, they are also Vulnerable.

    All effigy tokens can be removed by succeeding on a Finesse Roll (12 + the number of effigy tokens) or dealing Major or greater damage to the Swarm. If effigy tokens are removed from a target using a Finesse Roll, a number of Cursed Effigies spawn within Melee range equal to the number of tokens removed.

Motives & tactics

Overrun. Claw and blind. Spread fear.

Experiences

  • Overrun +2

Effigy Swarm

Tier 2 horde

Small burning effigies that overwhelm and explode.

Motives & Tactics: Overrun. Claw and blind. Spread fear.

Difficulty: 14 | Thresholds: 10/20 | HP: 5 | Stress: 3

ATK: 0 | Claw & Clatter: Melee | 2d6+4 Physical

Experience: Overrun +2

HP:

STRESS:

Features

Horde (2d4+1) - Passive: When the Effigy have marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead.
Encumber - Reaction: When the Swarm succeeds on an attack, give the target an effigy token. If a target has any effigy tokens, they are Restrained. If a target has 3 or more effigy tokens, they are also Vulnerable. All effigy tokens can be removed by succeeding on a Finesse Roll (12 + the number of effigy tokens) or dealing Major or greater damage to the Swarm. If effigy tokens are removed from a target using a Finesse Roll, a number of Cursed Effigies spawn within Melee range equal to the number of tokens removed.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.