Effigy Swarm
Adversary overview
Small burning effigies that overwhelm and explode.
Cursed Effigies are crude constructs stitched together from straw, bone, and remnants of failed enchantments. Created by witches, hags, or desperate necromancers, each effigy carries a sliver of its maker’s soul — a bound echo of hatred and loyalty.
When its creator dies, the effigy doesn’t rest. It waits. Over decades, it sags and rots in the fields or forests it once guarded, until a traveler’s voice, a trespasser’s footstep, or a whisper of the witch’s name reawakens its purpose.
They move with jerking, puppetlike motions. Their heads swivel with the sound of creaking rope. At night, their hollow eyes glow faintly
from the embers that burn inside their chests.
Stat block
Standard attack
Features
Passives
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Horde (2d4+1)
When the Effigy have marked half or more of their HP, their standard attack deals 2d4+1 physical damage instead.
Actions
Reactions
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Encumber
When the Swarm succeeds on an attack, give the target an effigy token. If a target has any effigy tokens, they are Restrained. If a target has 3 or more effigy tokens, they are also Vulnerable.
All effigy tokens can be removed by succeeding on a Finesse Roll (12 + the number of effigy tokens) or dealing Major or greater damage to the Swarm. If effigy tokens are removed from a target using a Finesse Roll, a number of Cursed Effigies spawn within Melee range equal to the number of tokens removed.
Motives & tactics
Experiences
- Overrun +2
Effigy Swarm
Tier 2 horde
Small burning effigies that overwhelm and explode.
Motives & Tactics: Overrun. Claw and blind. Spread fear.
Difficulty: 14 | Thresholds: 10/20 | HP: 5 | Stress: 3
ATK: 0 | Claw & Clatter: Melee | 2d6+4 Physical
Experience: Overrun +2
HP:
STRESS:
Features
Effigy Swarm
Cursed Effigies are crude constructs stitched together from straw, bone, and remnants of failed enchantments. Created by witches, hags, or desperate necromancers, each effigy carries a sliver of its maker’s soul — a bound echo of hatred and loyalty.
When its creator dies, the effigy doesn’t rest. It waits. Over decades, it sags and rots in the fields or forests it once guarded, until a traveler’s voice, a trespasser’s footstep, or a whisper of the witch’s name reawakens its purpose.
They move with jerking, puppetlike motions. Their heads swivel with the sound of creaking rope. At night, their hollow eyes glow faintly
from the embers that burn inside their chests.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Effigy Swarm Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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