Skip to content

Elioth Obridim

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

A well-respected criminal mogul, one of the central leaders of the Jagged Knife.

Most effective in tandem with an adversary with Momentum.

Stat block

Tier
2
Type
Leader
Difficulty
16
HP
6
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
16
Major Damage — Mark 2 HP Major
Mark 2 HP
29
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rapier
Range: Melee
Damage: 2d8+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    Elioth can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.

  • Volley of Death
    fear 1

    Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d6+12 magic damage. Targets who succeed take half damage.

Actions

  • Refresh Warding Sphere
    stress 1

    Mark a Stress to refresh Elioth's "Warding Sphere" reaction.

  • Fireball
    fear 1

    Spend a Fear to choose a point within Very Far range. Elioth will hurl a ball of flame towards that spot. Any targets within Very Close range must succeed a Reaction Roll or take 5d8+5 magic damage.

  • Shatter
    fear 1

    Spend a Fear to choose a point within Close range. A loud noise erupts from that point. Every target within Very Close range must make a Strength or Instinct Reaction Roll. Targets who fail take 3d8 magic damage and are temporarily Vulnerable.

Reactions

  • Warding Sphere

    When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.

Motives & tactics

Learn New Spells Acquire New Weapons Command Mislead Profit

Experiences

  • Magical Knowledge +2
  • Criminal Strategist +3

Elioth Obridim

Tier 2 leader

A well-respected criminal mogul, one of the central leaders of the Jagged Knife.

Motives & Tactics: Learn New Spells, Acquire New Weapons, Command, Mislead, Profit

Difficulty: 16 | Thresholds: 16/29 | HP: 6 | Stress: 6

ATK: +4 | Rapier: Melee | 2d8+6 Physical

Experience: Magical Knowledge +2, Criminal Strategist +3

HP:

STRESS:

Features

Relentless (2) - Passive: Elioth can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.
Refresh Warding Sphere - Action: Mark a Stress to refresh Elioth's "Warding Sphere" reaction.
Fireball - Action: Spend a Fear to choose a point within Very Far range. Elioth will hurl a ball of flame towards that spot. Any targets within Very Close range must succeed a Reaction Roll or take 5d8+5 magic damage.
Shatter - Action: Spend a Fear to choose a point within Close range. A loud noise erupts from that point. Every target within Very Close range must make a Strength or Instinct Reaction Roll. Targets who fail take 3d8 magic damage and are temporarily Vulnerable.
Volley of Death - Passive: Spend a Fear to unleash a precise hail of magical blasts. All targets in the scene must make an Agility Reaction Roll. Targets who fail take 2d6+12 magic damage. Targets who succeed take half damage.
Warding Sphere - Reaction: When the Wizard takes damage from an attack within Close range, deal 2d6 magic damage to the attacker. This reaction can’t be used again until the Wizard refreshes it with their “Refresh Warding Sphere” action.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.