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Empowered Fae

Adversary overview

Powerful and in control, this sinister mass of magitech enhanced vines has a wolf's face made of bark and bone

Stat block

Tier
1
Type
Leader
Difficulty
14
HP
8
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Magitech Vines
Range: Close
Damage: 1d8+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Terrifying

    When the Fae makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear

Actions

  • Overwhelming Horrors
    fear 1

    Spend a Fear to activate 1d4 allies. Attacks they make deal half damage

  • Distill Fear
    stress 1

    Mark a Stress to attack a PC within Close Range that the GM doesn't know the deepest fear of, dealing 1d8+5 magic damage. The PC must also make a Presence Reaction Roll, on a failure they reveal a hidden fear to the GM, on a success they mark a Stress.

  • Entangling Vines
    stress 1

    Mark a Stress to target a point within Far Range, make a single attack against all targets within Very Close range of that point. Targets take 2d4+2 physical damage and must succeed on a Strength Reaction Roll or become temporarily Restrained.

Reactions

  • Tangible Terrors

    When this adversary is first spotlighted, also summon a Manifested Nightmare for each PC within Very Close range of them.

Evolutions

—

Motives & tactics

Dominate subdue command feed

Experiences

  • Mesmerist +2

Empowered Fae

Tier 1 leader

Powerful and in control, this sinister mass of magitech enhanced vines has a wolf's face made of bark and bone

Motives & Tactics: Dominate, subdue, command, feed

Difficulty: 14 | Thresholds: 9/15 | HP: 8 | Stress: 4

ATK: +4 | Magitech Vines: Close | 1d8+4 Physical

Experience: Mesmerist +2

HP:

STRESS:

Features

Terrifying - Passive: When the Fae makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear
Overwhelming Horrors - Action: Spend a Fear to activate 1d4 allies. Attacks they make deal half damage
Distill Fear - Action: Mark a Stress to attack a PC within Close Range that the GM doesn't know the deepest fear of, dealing 1d8+5 magic damage. The PC must also make a Presence Reaction Roll, on a failure they reveal a hidden fear to the GM, on a success they mark a Stress.
Entangling Vines - Action: Mark a Stress to target a point within Far Range, make a single attack against all targets within Very Close range of that point. Targets take 2d4+2 physical damage and must succeed on a Strength Reaction Roll or become temporarily Restrained.
Tangible Terrors - Reaction: When this adversary is first spotlighted, also summon a Manifested Nightmare for each PC within Very Close range of them.

Discussion

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