Foreshadow
Blots of ink that leap in and out of pages that should have its own warning.
Motives & Tactics: avoid being found, build suspense, tease Plane of Time, warn of events yet to come
Designed by
Blots of ink that leap in and out of pages that should have its own warning.
The Foreshadow is temporarily Cloaked while in an area of darkness or shadows but becomes Vulnerable when exposed to a source of light.
Force a PC within Close range to succeed on an Instinct Reaction Roll or become a Timebomb. You can spend a Fear to force them to roll with disadvantage.
Spend a Fear to advance the “Plot Point” Countdown by 1.
Countdown (4). When the Foreshadow is in the spotlight for the first time, activate the countdown. It ticks down whenever a PC takes an action. When it triggers, the Foreshadow marks all of their remaining HP and anyone who is a Timebomb must mark that much HP. If the Foreshadow is defeated, the countdown ends.
Tier 3 skulk
Blots of ink that leap in and out of pages that should have its own warning.
Motives & Tactics: avoid being found, build suspense, tease Plane of Time, warn of events yet to come
Difficulty: 15 | Thresholds: 15/30 | HP: 6 | Stress: 4
ATK: +3 | Chekhov's Gun: Far | 3d8+2 Physical
Experience: Dramatic Irony +3
HP:
STRESS:
Blots of ink that leap in and out of pages that should have its own warning.
Motives & Tactics: avoid being found, build suspense, tease Plane of Time, warn of events yet to come
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No subclasses available.
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