Skip to content

Forktail (Witcher 3)

Adversaries Designed by Austin Lance • Art by Witcher 3

Adversary overview

A horned draconid with a venomous forked tail.

Forktail is a give and take between flight and ground combat. While flying, the Forktail has a difficulty of 18. While landed, it’s reduced to 15. But if forced to land via Grounded, it gains advantage on attack rolls.

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
7
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Talons
Range: Melee
Damage: 2d6+6
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Flight

    While flying, the Forktail gains a +3 bonus to their Difficulty.

  • Enraged

    When the Forktail takes Severe damage, they become Grounded until the next roll with Fear. While Grounded, the Forktail cannot fly and has advantage on targets in Melee range.

Actions

  • Twin Stingers
    fear 1

    Make an attack against a target within Very Close range. On a success, spend a Fear to deal 2d6 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target takes 1d10 direct physical damage each time they act.

  • Retaliatory Bite
    stress 1

    When the Forktail takes damage from an attack within Close range, mark a Stress to move into Melee range and make an attack against the attacker. On a success, the target takes 2d8 physical damage and must must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

Reactions

—

Evolutions

—

Motives & tactics

Dive hunt in pairs prey on big game wreak havoc

Experiences

  • Apex Predator +2
  • Hunt from Above +3

Forktail (Witcher 3)

Tier 2 bruiser

A horned draconid with a venomous forked tail.

Motives & Tactics: Dive, hunt in pairs, prey on big game, wreak havoc

Difficulty: 15 | Thresholds: 13/26 | HP: 7 | Stress: 4

ATK: +3 | Talons: Melee | 2d6+6 Physical

Experience: Apex Predator +2, Hunt from Above +3

HP:

STRESS:

Features

Flight - Passive: While flying, the Forktail gains a +3 bonus to their Difficulty.
Enraged - Passive: When the Forktail takes Severe damage, they become Grounded until the next roll with Fear. While Grounded, the Forktail cannot fly and has advantage on targets in Melee range.
Twin Stingers - Action: Make an attack against a target within Very Close range. On a success, spend a Fear to deal 2d6 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target takes 1d10 direct physical damage each time they act.
Retaliatory Bite - Action: When the Forktail takes damage from an attack within Close range, mark a Stress to move into Melee range and make an attack against the attacker. On a success, the target takes 2d8 physical damage and must must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.