Skip to content

Ghost of Khormas Present

Adversary overview

A jolly giant specter sheathed in a gown of green holly carrying a torch he uses for a club

The Ghost of Khormas Present is a special adversary created for The Naturolls Winter Wondershot 2025. It appears in the town of Winterberry, weighing down the holiday spirit and must be defeated to save the season!

Stat block

Tier
3
Type
Bruiser
Difficulty
17
HP
6
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
21
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bash
Range: Melee
Damage: 2d12+3
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Past, Present, Future

    The trio of ghosts spawn with 1 HP and are individually defeated on the first successful attack. If not defeated in the correct chronological order, they resummon with an additional HP. Use environmental clues (such as the clock tower) to signal this combat puzzle.

  • Kinetic Slam

    Targets who take damage from the Ghost of Khormas Present's standard attack are knocked back to Very Close range.

Actions

  • Christmas Spirit
    fear 1

    Leap to a target within far range and release a cloud of pure Christmas spirit. Any target within close range is Dizzied, giving them disadvantage on their next action roll and then clearing the condition.

  • Forge Chains
    fear 1

    Make an attack roll at far range. On a success, the Spirit of Khormas Present lashes out with spectral chains that Slows the target and causes them to mark a stress. If combined with chains from another Spirit, the target is Vulnerable and Slowed. If combined with chains from the other two Spirits, the target is Vulnerable and Restrained.

Reactions

Motives & tactics

Grab Protect Smash

Experiences

Ghost of Khormas Present

Tier 3 bruiser

A jolly giant specter sheathed in a gown of green holly carrying a torch he uses for a club

Motives & Tactics: Grab, Protect, Smash

Difficulty: 17 | Thresholds: 21/40 | HP: 6 | Stress: 3

ATK: 0 | Bash: Melee | 2d12+3 Physical

Experience: —

HP:

STRESS:

Features

Past, Present, Future - Passive: The trio of ghosts spawn with 1 HP and are individually defeated on the first successful attack. If not defeated in the correct chronological order, they resummon with an additional HP. Use environmental clues (such as the clock tower) to signal this combat puzzle.
Kinetic Slam - Passive: Targets who take damage from the Ghost of Khormas Present's standard attack are knocked back to Very Close range.
Christmas Spirit - Action: Leap to a target within far range and release a cloud of pure Christmas spirit. Any target within close range is Dizzied, giving them disadvantage on their next action roll and then clearing the condition.
Forge Chains - Action: Make an attack roll at far range. On a success, the Spirit of Khormas Present lashes out with spectral chains that Slows the target and causes them to mark a stress. If combined with chains from another Spirit, the target is Vulnerable and Slowed. If combined with chains from the other two Spirits, the target is Vulnerable and Restrained.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.