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Goblin Malweaver

Adversaries Designed by Alan Mehanna

Adversary overview

A gaunt, hunched goblin draped in soot-stained wrappings with long fingers and hollowed eyes.

They are the hexers and wise ones of the Goblin Hordes.

Stat block

Tier
2
Type
Support
Difficulty
15
HP
4
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Skulled Staff
Range: Close
Damage: 2d8+1
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Mind Slither

    Spend a Fear to make an attack against all targets within Very Close range. Targets the Goblin Holloweye succeeds against become Restrained and Vulnerable as the Goblin Holloweye slithers into the minds the affected PCs. A target can break free, ending both conditions, with a successful Presence Roll. When a PC fails to break free, they mark a Stress.

  • Blood Sacrifice

    Mark 1 HP to wrap an ally within Close range in an arcane sphere of Protection. While Protected, the target has resistance to all damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Hex Jinx Manipulate

Experiences

Goblin Malweaver

Tier 2 support

A gaunt, hunched goblin draped in soot-stained wrappings with long fingers and hollowed eyes.

Motives & Tactics: Hex, Jinx, Manipulate

Difficulty: 15 | Thresholds: 9 / 18 | HP: 4 | Stress: 5

ATK: +2 | Skulled Staff: Close | 2d8+1 Physical

Experience:

HP:

Stress:

Features

Mind Slither – Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the Goblin Holloweye succeeds against become Restrained and Vulnerable as the Goblin Holloweye slithers into the minds the affected PCs. A target can break free, ending both conditions, with a successful Presence Roll. When a PC fails to break free, they mark a Stress.

Blood Sacrifice – Action: Mark 1 HP to wrap an ally within Close range in an arcane sphere of Protection. While Protected, the target has resistance to all damage.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.