Goblin Skullcrown
Adversary overview
A broad-shouldered goblin draped in a mantle of cracked bone and jagged metal wearing a Wyrm Skullcrown.
Stat block
Standard attack
Features
Passives
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Bow to the Skullcrown
When a PC within Close range of the Goblin Skullcrown rolls a failure with Fear, all PCs lose a Hope, and you gain a Fear.
Actions
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Death Swingfear 1
Spend a Fear to force all targets within Very Close range to mark a Stress, then make an attack against them. Targets this adversary succeeds against take 2d8+6 physical damage.
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Warhammer Slamfear 2
Make an attack roll against a target in Close range. On a success, spend 2 Fear to leap and slam the warhammer onto the target. The target takes 2d20+3 physical damage and must make a Strength Reaction Roll. On a failure, the target becomes temporarily Restrained beneath the warhammer.
Reactions
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Warhammer Deflectstress 1
When a PC succeeds on an attack roll against the Goblin Skullcrown, mark a Stress to deflect the attack and redirect it towards another target within Very Close range.
Motives & tactics
Experiences
- There's Only One Skullcrown +3
Goblin Skullcrown
Tier 2 solo
A broad-shouldered goblin draped in a mantle of cracked bone and jagged metal wearing a Wyrm Skullcrown.
Motives & Tactics: Command, Destroy, Rule
Difficulty: 16 | Thresholds: 13 / 24 | HP: 9 | Stress: 4
ATK: +3 | Wyrm Bone Warhammer: Melee | 2d10+2 Physical
Experience: There's Only One Skullcrown +3
HP:
Stress:
Features
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Bow to the Skullcrown – Passive: When a PC within Close range of the Goblin Skullcrown rolls a failure with Fear, all PCs lose a Hope, and you gain a Fear.
Death Swing – Action: Spend a Fear to force all targets within Very Close range to mark a Stress, then make an attack against them. Targets this adversary succeeds against take 2d8+6 physical damage.
Warhammer Slam – Action: Make an attack roll against a target in Close range. On a success, spend 2 Fear to leap and slam the warhammer onto the target. The target takes 2d20+3 physical damage and must make a Strength Reaction Roll. On a failure, the target becomes temporarily Restrained beneath the warhammer.
Warhammer Deflect – Reaction: When a PC succeeds on an attack roll against the Goblin Skullcrown, mark a Stress to deflect the attack and redirect it towards another target within Very Close range.
Goblin Skullcrown
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Goblin Skullcrown Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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