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Goblin Skullcrown

Adversaries Designed by Alan Mehanna

Adversary overview

A broad-shouldered goblin draped in a mantle of cracked bone and jagged metal wearing a Wyrm Skullcrown.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
9
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Wyrm Bone Warhammer
Range: Melee
Damage: 2d10+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Bow to the Skullcrown

    When a PC within Close range of the Goblin Skullcrown rolls a failure with Fear, all PCs lose a Hope, and you gain a Fear.

Actions

  • Death Swing
    fear 1

    Spend a Fear to force all targets within Very Close range to mark a Stress, then make an attack against them. Targets this adversary succeeds against take 2d8+6 physical damage.

  • Warhammer Slam
    fear 2

    Make an attack roll against a target in Close range. On a success, spend 2 Fear to leap and slam the warhammer onto the target. The target takes 2d20+3 physical damage and must make a Strength Reaction Roll. On a failure, the target becomes temporarily Restrained beneath the warhammer.

Reactions

  • Warhammer Deflect
    stress 1

    When a PC succeeds on an attack roll against the Goblin Skullcrown, mark a Stress to deflect the attack and redirect it towards another target within Very Close range.

Motives & tactics

Command Destroy Rule

Experiences

  • There's Only One Skullcrown +3

Goblin Skullcrown

Tier 2 solo

A broad-shouldered goblin draped in a mantle of cracked bone and jagged metal wearing a Wyrm Skullcrown.

Motives & Tactics: Command, Destroy, Rule

Difficulty: 16 | Thresholds: 13 / 24 | HP: 9 | Stress: 4

ATK: +3 | Wyrm Bone Warhammer: Melee | 2d10+2 Physical

Experience: There's Only One Skullcrown +3

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Bow to the Skullcrown – Passive: When a PC within Close range of the Goblin Skullcrown rolls a failure with Fear, all PCs lose a Hope, and you gain a Fear.

Death Swing – Action: Spend a Fear to force all targets within Very Close range to mark a Stress, then make an attack against them. Targets this adversary succeeds against take 2d8+6 physical damage.

Warhammer Slam – Action: Make an attack roll against a target in Close range. On a success, spend 2 Fear to leap and slam the warhammer onto the target. The target takes 2d20+3 physical damage and must make a Strength Reaction Roll. On a failure, the target becomes temporarily Restrained beneath the warhammer.

Warhammer Deflect – Reaction: When a PC succeeds on an attack roll against the Goblin Skullcrown, mark a Stress to deflect the attack and redirect it towards another target within Very Close range.

Discussion

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