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Great Jaggi

Adversaries Designed by Iceydragon25 • Art by Capcom

Adversary overview

A large frilled wyvern. Accompanied by it's subordinates.

The leader of the pack. Its frill denotes it as the one in charge. Surrounded by allies to assist it. Usually the first stepping stone towards a long career.

Stat block

Tier
1
Type
Leader
Difficulty
13
HP
9
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Large Maw
Range: Melee
Damage: 1d8+5
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

  • Reinforcements
    fear 1

    Once per scene, spend a Fear to summon 1d4 Jaggia and 1d4 Jaggi, which appear at Close range.

  • Tactician
    stress 1

    When you spotlight the Great Jaggi, mark a Stress to also spotlight two allies within Close range.

  • Hip Check
    stress 1

    Make an attack against a target within Very Close range. On a success, mark a Stress to move into Melee range of the target, dealing 3d4+3 physical damage and knocking the target back to Close range.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Lead Protect Territory Eat

Experiences

  • Leader of the Pack +2
  • Intimidating Frill +2

Great Jaggi

Tier 1 leader

A large frilled wyvern. Accompanied by it's subordinates.

Motives & Tactics: Lead, Protect Territory, Eat

Difficulty: 13 | Thresholds: 10/16 | HP: 9 | Stress: 5

ATK: +3 | Large Maw: Melee | 1d8+5 Physical

Experience: Leader of the Pack +2, Intimidating Frill +2

HP:

STRESS:

Features

Reinforcements - Action: Once per scene, spend a Fear to summon 1d4 Jaggia and 1d4 Jaggi, which appear at Close range.
Tactician - Action: When you spotlight the Great Jaggi, mark a Stress to also spotlight two allies within Close range.
Hip Check - Action: Make an attack against a target within Very Close range. On a success, mark a Stress to move into Melee range of the target, dealing 3d4+3 physical damage and knocking the target back to Close range.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.