Greater Air Elemental
A swift and deadly corporeal wind made sentient by the forces of nature.
Motives & Tactics: strike when ready, Suffocate, focus distracted targets
Designed by
A swift and deadly corporeal wind made sentient by the forces of nature.
An additional adversary that can be used for Elemental fights alongside the Greater Earth and Water Elementals in the Core Book.
The Elemental is resistant to physical damage and is always Hidden.
While on a Choking target, spend a Fear to deal 3d6+4 direct magic damage to them.
Make an attack against a target within Melee range. On a success, the target starts Choking as the Elemental wraps around the target’s head. While Choking, the PC must mark a Stress every time they make an action roll. When the Elemental takes Major damage, the target is no longer Choking and the Elemental becomes temporarily Vulnerable. The Elemental can only use this feature on one target at a time.
When this adversary makes a successful attack against a PC, you gain a Fear.
When the Elemental becomes Vulnerable, they lose their “Gaseous Form” feature.
Tier 3 skulk
A swift and deadly corporeal wind made sentient by the forces of nature.
Motives & Tactics: strike when ready, Suffocate, focus distracted targets
Difficulty: 16 | Thresholds: 15/30 | HP: 5 | Stress: 4
ATK: +4 | Cutting Wind: Melee | 3d8+6 Magical
Experience: Indescernable +3
HP:
STRESS:
A swift and deadly corporeal wind made sentient by the forces of nature.
Motives & Tactics: strike when ready, Suffocate, focus distracted targets
An additional adversary that can be used for Elemental fights alongside the Greater Earth and Water Elementals in the Core Book.
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No subclasses available.
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