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Griffon

Adversary overview

A creature with the forelegs and head of an eagle and the hindquarters of a lion.

A griffon is a ferocious avian carnivore with the muscular body of a lion and the head, forelegs, and wings of an eagle.

Stat block

Tier
1
Type
Skulk
Difficulty
13
HP
4
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
11
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Beak
Range: Melee
Damage: 1d6+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

  • Diving Tackle
    fear 1

    Spend a Fear to attack a target within Far range. On a success, deal 1d10+2 physical damage and knock the target over, making them Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (15). A target Restrained by the Griffon has disadvantage on attacks against it.

Reactions

  • Talon Ascent
    stress 1

    When a target that the Griffon has Restrained fails to break free, mark a Stress to move to a point within Far range while holding them.

  • Evasive Maneuvers

    When a creature makes an attack against the Griffon, mark a Stress to gain a +2 bonus to their Difficulty.

Motives & tactics

Find food Protect nest Swoop in Swoop out

Experiences

  • Keen Eyes +3

Griffon

Tier 1 skulk

A creature with the forelegs and head of an eagle and the hindquarters of a lion.

Motives & Tactics: Find food, Protect nest, Swoop in, Swoop out

Difficulty: 13 | Thresholds: 6/11 | HP: 4 | Stress: 3

ATK: +3 | Beak: Melee | 1d6+3 Physical

Experience: Keen Eyes +3

HP:

STRESS:

Features

Diving Tackle - Action: Spend a Fear to attack a target within Far range. On a success, deal 1d10+2 physical damage and knock the target over, making them Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (15). A target Restrained by the Griffon has disadvantage on attacks against it.
Talon Ascent - Reaction: When a target that the Griffon has Restrained fails to break free, mark a Stress to move to a point within Far range while holding them.
Evasive Maneuvers - Reaction: When a creature makes an attack against the Griffon, mark a Stress to gain a +2 bonus to their Difficulty.

Discussion

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