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Hateling Biter

Adversaries Designed by BerzerkNerd • Art by Art by myself AI assisted

Adversary overview

A Hateling is a small, grotesque, and agile humanoid creature with oversized heads, pointed ears, and sharp teeth.

Stat block

Tier
1
Type
Minion
Difficulty
11
HP
1
Stress
2
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Minion (4)

    The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

  • Unclean Bite

    If Hateling Biters deals Major Damage or higher, the DM can spend a Fear to force anyone bitten to make a Strength Reaction Roll, on a fail, they must also mark a stress because the wound became slightly infected.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

Reactions

Evolutions

Motives & tactics

Cannibals Ambusher Hateful Feeding

Experiences

Hateling Biter

Tier 1 minion

A Hateling is a small, grotesque, and agile humanoid creature with oversized heads, pointed ears, and sharp teeth.

Motives & Tactics: Cannibals, Ambusher, Hateful, Feeding

Difficulty: 11 | Thresholds: 1/1 | HP: 1 | Stress: 2

ATK: 0 | Bite: Melee | 2 Physical

Experience: —

HP:

STRESS:

Features

Minion (4) - Passive: The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Unclean Bite - Passive: If Hateling Biters deals Major Damage or higher, the DM can spend a Fear to force anyone bitten to make a Strength Reaction Roll, on a fail, they must also mark a stress because the wound became slightly infected.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

Discussion

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