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Adversary overview

A bat-like creature made of ink brought to life by a curse plaguing the pages of ancient texts.

Stat block

Tier
4
Type
Minion
Difficulty
16
HP
1
Stress
3
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 10
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Minion (X)

    The Minion is defeated when they take any damage. For every 10 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.

Reactions

  • Inkblot
    fear 1

    Upon defeat, the inkbat detonates into boiling ink that resembles searing hot tar. Anyone in Very Close range of where it was defeated takes 3d6 physical damage and Marks a Stress.

Evolutions

—

Motives & tactics

bite terrify pester

Experiences

—

Inkbat

Tier 4 minion

A bat-like creature made of ink brought to life by a curse plaguing the pages of ancient texts.

Motives & Tactics: bite, terrify, pester

Difficulty: 16 | Thresholds: 1/1 | HP: 1 | Stress: 3

ATK: +4 | Bite: Melee | 10 Physical

Experience: —

HP:

STRESS:

Features

Minion (X) - Passive: The Minion is defeated when they take any damage. For every 10 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d4 additional adversaries, which appear at Far range.
Inkblot - Reaction: Upon defeat, the inkbat detonates into boiling ink that resembles searing hot tar. Anyone in Very Close range of where it was defeated takes 3d6 physical damage and Marks a Stress.

Discussion

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