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Ironbound Skirmisher

Adversary overview

Reforged in corrupt forges and grafted into plates of black iron, these skirmishers are living siege weapons.

Ironbound Skirmishers are the Horde’s pack hunters. They move in coordinated bands, always probing for weak points. They focus fire, pin down casters, and punish retreat. They aren’t afraid of melee—they just prefer to drag the fight into their chosen range, where their volleys can tear through even the most disciplined ranks.

Stat block

Tier
2
Type
Ranged
Difficulty
13
HP
4
Stress
3
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Shadow Bolt Repeater
Range: Far
Damage: 2d10+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Blood Engine

    Whenever the Skirmisher marks a hit point, its blood burns hotter. The Skirmisher gains +1 damage to all ranged attacks until the end of the scene for each hit point it has marked. Stacks up to +3.

Actions

  • Volley of Sorrow
    fear 1

    Spend a Fear to Spotlight up to three other Skirmishers that are within Close Range of this Adversary. Select a spot within Far Range to cause all Spotlighted Skirmishers to make a shared attack roll and shower everything within Very Close Range of the selected spot with crossbow bolts dealing 2d10+3 physical damage.

  • Hook-Shot Grapple
    stress 1

    The Skirmisher marks a stress to fire a tethered bolt to pull itself to anywhere within Far Range or to make an Attack Action Roll against any target within Far Range. On a successful attack, the target takes 2d10+3 damage and is pulled into Melee Range. If the Skirmisher moves itself with the shot, it gains Advantage on its next attack.

Reactions

Motives & tactics

Experiences

  • Unerring Aim +2
  • Forged In Pain +1

Ironbound Skirmisher

Tier 2 ranged

Reforged in corrupt forges and grafted into plates of black iron, these skirmishers are living siege weapons.

Motives & Tactics: —

Difficulty: 13 | Thresholds: 6/14 | HP: 4 | Stress: 3

ATK: +4 | Shadow Bolt Repeater: Far | 2d10+3 Physical

Experience: Unerring Aim +2, Forged In Pain +1

HP:

STRESS:

Features

Blood Engine - Passive: Whenever the Skirmisher marks a hit point, its blood burns hotter. The Skirmisher gains +1 damage to all ranged attacks until the end of the scene for each hit point it has marked. Stacks up to +3.
Volley of Sorrow - Action: Spend a Fear to Spotlight up to three other Skirmishers that are within Close Range of this Adversary. Select a spot within Far Range to cause all Spotlighted Skirmishers to make a shared attack roll and shower everything within Very Close Range of the selected spot with crossbow bolts dealing 2d10+3 physical damage.
Hook-Shot Grapple - Action: The Skirmisher marks a stress to fire a tethered bolt to pull itself to anywhere within Far Range or to make an Attack Action Roll against any target within Far Range. On a successful attack, the target takes 2d10+3 damage and is pulled into Melee Range. If the Skirmisher moves itself with the shot, it gains Advantage on its next attack.

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