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Ironbound Warbrute

Adversary overview

A corrupted half-giant infused with shadow and iron. Two large, black iron chains are fused to its forearm, both ending in a single, large, wroght iron spike that it throws at targets.

A corrupted half-giant infused with shadow and iron. A towering figure, skin etched with molten scars, chunks of iron grafted into his body. His eyes glow with necrotic embers and his voice is a guttural echo of war chants from an age long past.

Stat block

Tier
3
Type
Bruiser
Difficulty
16
HP
8
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bloodforged Fist
Range: Very Close
Damage: 3d8+8
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Unbroken March

    A Warbrute cannot be Restrained by non-magical means.

  • Crushing Blows

    All targets hit by the Warbrute's Bloodforged Fist must mark an armor slot after taking damage. This armor slot is in addition to any armor that is marked to reduce damage.

  • Immovable Object

    Any ability or attack that would cause the Warbrute to move moves it two fewer ranges.

  • Ironskin

    A Warbrute is resistant to physical damage. Additionally, whenever a Warbrute takes damage, reduce it by four.

Actions

  • Chain Lash
    fear 1

    The Warbrute may choose a target within Far Range and make an Attack Roll to spear it with its chain. On a success, the target takes 2d10+2 physical damage and is Restrained while the chain is lodged in them. On its next Spotlight, if the chain is still lodged in the target, you may spend a Fear to cause the target to be pulled to within Very Close Range and the Warbrute immediately makes a standard attack using its Bloodforged Fist.

  • Around the World
    stress 1

    The Warbrute marks a Stress and then whips its chains around its head before making an Attack Roll against all creatures within Very Close Range. The attack deals 1d10+2 physical damage.

  • Warcry of the Ironbound
    stress 1

    The Warbrute marks a Stress and lets out a bellow strong enough to rattle stone. Each enemy within Close Range must make a Strength Reaction Roll. On a failure, that enemy marks two Stress. Gain a Fear for each creature that marks Stress in this way.

Reactions

Motives & tactics

Smash Rip Down Walls Pull Ranged Enemies Rejoin the Horde

Experiences

  • Chainfighter +3
  • Strong +3

Ironbound Warbrute

Tier 3 bruiser

A corrupted half-giant infused with shadow and iron. Two large, black iron chains are fused to its forearm, both ending in a single, large, wroght iron spike that it throws at targets.

Motives & Tactics: Smash, Rip Down Walls, Pull Ranged Enemies, Rejoin the Horde

Difficulty: 16 | Thresholds: 22/40 | HP: 8 | Stress: 4

ATK: +4 | Bloodforged Fist: Very Close | 3d8+8 Physical

Experience: Chainfighter +3, Strong +3

HP:

STRESS:

Features

Unbroken March - Passive: A Warbrute cannot be Restrained by non-magical means.
Crushing Blows - Passive: All targets hit by the Warbrute's Bloodforged Fist must mark an armor slot after taking damage. This armor slot is in addition to any armor that is marked to reduce damage.
Immovable Object - Passive: Any ability or attack that would cause the Warbrute to move moves it two fewer ranges.
Ironskin - Passive: A Warbrute is resistant to physical damage. Additionally, whenever a Warbrute takes damage, reduce it by four.
Chain Lash - Action: The Warbrute may choose a target within Far Range and make an Attack Roll to spear it with its chain. On a success, the target takes 2d10+2 physical damage and is Restrained while the chain is lodged in them. On its next Spotlight, if the chain is still lodged in the target, you may spend a Fear to cause the target to be pulled to within Very Close Range and the Warbrute immediately makes a standard attack using its Bloodforged Fist.
Around the World - Action: The Warbrute marks a Stress and then whips its chains around its head before making an Attack Roll against all creatures within Very Close Range. The attack deals 1d10+2 physical damage.
Warcry of the Ironbound - Action: The Warbrute marks a Stress and lets out a bellow strong enough to rattle stone. Each enemy within Close Range must make a Strength Reaction Roll. On a failure, that enemy marks two Stress. Gain a Fear for each creature that marks Stress in this way.

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