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Jackalwere

Adversaries Designed by Lobotomized Dragon • Art by Wizards of the Coast

Adversary overview

Fiend resembling a small jackal, able to assume humanoid form.

The origin of jackalwere has been the result of magical tampering by a powerful trickster entity. A once great nation of intelligent, primal jackals has been left in ruins after a series of conflicts with other ancient tribes. After howling in anguish, fear, and rage, the primal spirit known as Dark Sister heard their cries and bestowed upon them her gifts of deception and roguery.

Jackalwere’s true form is indistinguishable from a regular jackal. In their humanoid form, they are fearsome monsters with a coat of fur, a jackal’s head, and a bipedal figure. They use this shapeshifting power to lure in those who take pity on them before viciously slaughtering them. They hunt in packs, preferring the company of jackals and other jackalwere.

Regardless of their form, the gaze of a jackalwere is incredibly dangerous, capable of putting the unsuspecting victim into a trance. Their slumber-inducing stare doesn’t work on other jackalwere or any entity incapable of being magically charmed.

Stat block

Tier
2
Type
Skulk
Difficulty
12
HP
6
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws and Teeth
Range: Melee
Damage: 2d8+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Pack Tactics

    If the jackalwere makes an attack roll and another jackalwere is within Melee range of the target, it has Advantage. If the attack succeeds, deal 2d8 physical damage instead of their standard damage and you gain a Fear.

Actions

  • Ambush
    stress 1

    While Hidden, mark a Stress to leap into Melee range with a target within Close range. The target must succeed on an Agility or Instinct Reaction Roll (14) or take 2d8 physical damage and become temporarily Restrained.

  • Sleep Gaze
    fear 1

    Spend a Fear to look into the eyes of a target within Close range. Target must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other jacklawere within Close range of the target can mark a Stress to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target can't act and is Vulnerable.

Reactions

—

Evolutions

  • Shapechanger

    The jackalwere can polymorph back into its true form, that of a small jackal. It gains +2 bonus to its Difficulty.

  • Claw Swipe

    Spend a Fear to move small jackal up to Close range and immediately make two standard attacks against a single target within Melee range. If both attacks hit, combine the damage and the target also loses a Hope.

Motives & tactics

Protect Pack Surround Stalk Hunt

Experiences

  • Keen Senses +3

Jackalwere

Tier 2 skulk

Fiend resembling a small jackal, able to assume humanoid form.

Motives & Tactics: Protect Pack, Surround, Stalk, Hunt

Difficulty: 12 | Thresholds: 12/22 | HP: 6 | Stress: 4

ATK: +3 | Claws and Teeth: Melee | 2d8+4 Physical

Experience: Keen Senses +3

HP:

STRESS:

Features

Pack Tactics - Passive: If the jackalwere makes an attack roll and another jackalwere is within Melee range of the target, it has Advantage. If the attack succeeds, deal 2d8 physical damage instead of their standard damage and you gain a Fear.
Ambush - Action: While Hidden, mark a Stress to leap into Melee range with a target within Close range. The target must succeed on an Agility or Instinct Reaction Roll (14) or take 2d8 physical damage and become temporarily Restrained.
Sleep Gaze - Action: Spend a Fear to look into the eyes of a target within Close range. Target must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other jacklawere within Close range of the target can mark a Stress to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target can't act and is Vulnerable.
Shapechanger - Evolution: The jackalwere can polymorph back into its true form, that of a small jackal. It gains +2 bonus to its Difficulty.
Claw Swipe - Evolution: Spend a Fear to move small jackal up to Close range and immediately make two standard attacks against a single target within Melee range. If both attacks hit, combine the damage and the target also loses a Hope.

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