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Jolene, Eldritch Horror

Adversary overview

Blackening the Summer Skies, with burning wings and countless eyes, we tremble at the sight of you, Jolene.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
9
Stress
8
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
21
Major Damage — Mark 2 HP Major
Mark 2 HP
33
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

FAFO
Range: Far
Damage: 3d10+6
Attack Mod: +4
Damage Type: Magical

Features

Passives

—

Actions

  • Former Lovers
    stress 1

    Mark a Stress to spotlight 1d4 Undead Horrors that rise from the swamp. Attacks they make while Spotlighted in this way deal half damage, or full damage if you Spend a Fear. All the corpses have been gnawed upon.

  • Your Teeth are Sharp, Your Mouth Agape
    stress 2

    Mark 2 Stress to cause all targets with Far range to make a Presence Reaction Roll. Targets who fail take 2d10+7 mag damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.

  • With Burning Wings, and Countless Eyes
    fear 1

    Jolene can Spend a Fear to have a PC make an Instinct Reaction roll. Failure means Jolene captures one of the PC's Domain Cards. For the rest of the encounter she can play it as if she was a PC, spending Fear in place of Hope for any power costs. Card slots can be recovered with a Long Rest Move.

  • We Cower Here, Beneath Your Gaze, That set the Earth and Sky Ablaze

    Once during each Spotlight, Jolene can sacrifice an undead minion by eating them whole. The act clears 2 Hit Points, and 3 Stress. She can make the Action clear 2 Hit Points and 1 Stress and then she can take another Action for free during this Spotlight.

Reactions

  • When he Wakes, He Does Naught but Weep
    fear 1

    When Jolene has marked 6 or more of her HP, you can Spend a Fear to have her teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to her secret lair. If she escapes in this way, PCs cannot take a rest move to clear Hit Points.

Evolutions

—

Motives & tactics

corrupt eat her man

Experiences

  • Forbidden Knowledge +3
  • Wisdom of Centuries +3

Jolene, Eldritch Horror

Tier 3 solo

Blackening the Summer Skies, with burning wings and countless eyes, we tremble at the sight of you, Jolene.

Motives & Tactics: corrupt, eat her man

Difficulty: 18 | Thresholds: 21/33 | HP: 9 | Stress: 8

ATK: +4 | FAFO: Far | 3d10+6 Magical

Experience: Forbidden Knowledge +3, Wisdom of Centuries +3

HP:

STRESS:

Features

Former Lovers - Action: Mark a Stress to spotlight 1d4 Undead Horrors that rise from the swamp. Attacks they make while Spotlighted in this way deal half damage, or full damage if you Spend a Fear. All the corpses have been gnawed upon.
Your Teeth are Sharp, Your Mouth Agape - Action: Mark 2 Stress to cause all targets with Far range to make a Presence Reaction Roll. Targets who fail take 2d10+7 mag damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also mark 2 Stress and becomes Vulnerable until they roll with Hope.
With Burning Wings, and Countless Eyes - Action: Jolene can Spend a Fear to have a PC make an Instinct Reaction roll. Failure means Jolene captures one of the PC's Domain Cards. For the rest of the encounter she can play it as if she was a PC, spending Fear in place of Hope for any power costs. Card slots can be recovered with a Long Rest Move.
We Cower Here, Beneath Your Gaze, That set the Earth and Sky Ablaze - Action: Once during each Spotlight, Jolene can sacrifice an undead minion by eating them whole. The act clears 2 Hit Points, and 3 Stress. She can make the Action clear 2 Hit Points and 1 Stress and then she can take another Action for free during this Spotlight.
When he Wakes, He Does Naught but Weep - Reaction: When Jolene has marked 6 or more of her HP, you can Spend a Fear to have her teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to her secret lair. If she escapes in this way, PCs cannot take a rest move to clear Hit Points.

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