Skip to content

Leviathan of the Dunes

Adversaries Designed by Dwayne at The Tabletop Tavern • Art by Gemeni

Adversary overview

A colossal, ancient sandworm, its purple hide rippling with power, a territorial apex predator of the deepest desert, attacking anything that dares to cross its domain on the surface.

“A colossal form emerges—a creature of nightmare, its scales a mottled, glistening purple, its maw a gaping cavern of razor-sharp teeth. It is a Sand Worm, a leviathan of the dunes”

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
8
Stress
8
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Maw Bite
Range: Melee
Damage: 2d6
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Burrowing Assault

    The Sand Worm can move silently beneath the sand. It has Advantage on the first attack roll it makes each round if it emerges from beneath the sand.

  • Armored carapace

    The Sand Worm's thick hide reduces damage . When it tales physical damage reduce it by 2

Actions

  • Sand Vortex

    The Sand Worm can create a localized sand vortex. PCs within close range must make a Strength roll or be pulled 1 close range towards the worm and mark 1 Stress.

Reactions

Motives & tactics

Defend territory Consume large prey Ambush from below Create chaotic terrain

Experiences

  • Desert Lore +3
  • Brute Force +3

Leviathan of the Dunes

Tier 2 bruiser

A colossal, ancient sandworm, its purple hide rippling with power, a territorial apex predator of the deepest desert, attacking anything that dares to cross its domain on the surface.

Motives & Tactics: Defend territory, Consume large prey, Ambush from below, Create chaotic terrain

Difficulty: 16 | Thresholds: 8 / 16 | HP: 8 | Stress: 8

ATK: 0 | Maw Bite: Melee | 2d6 Physical

Experience: Desert Lore +3, Brute Force +3

HP:

Stress:

Features

Burrowing Assault – Passive: The Sand Worm can move silently beneath the sand. It has Advantage on the first attack roll it makes each round if it emerges from beneath the sand.

Armored carapace – Passive: The Sand Worm's thick hide reduces damage . When it tales physical damage reduce it by 2

Sand Vortex – Action: The Sand Worm can create a localized sand vortex. PCs within close range must make a Strength roll or be pulled 1 close range towards the worm and mark 1 Stress.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.