Skip to content

Manacryst Scavengers

Adversaries Designed by yes • Art by daishin

Adversary overview

A seemingly mindless horde of fist sized flying insects which are unrecognizable from small rocks on the walls of caves when not active. They often hide in and use statues as armor when threatened.

The Manacryst Scavengers are a group of flying insects made out of rock. They are attracted to magic and they will try to absorb any magic they see until their bodies start glowing, after which, they find their Matriarch to deposit the magic to feed her. When they are threatened, if there is a statue made out of any rock, they liquify themselves, inhabit the statue and control it.

Stat block

Tier
2
Type
Horde
Difficulty
14
HP
5
Stress
2
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d12+1
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Horde (2d6+1)

    When the Scavengers have marked half or more of their HP, their standard attack deals 2d6+1 physical damage instead.

Actions

  • Magic Eater

    Spend a Fear to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks a Stress. Additionaly, the PC gets a -1 to their next Spellcast roll.

  • Statue Armor

    Countdown (3). When combat starts if there are any statues nearby, spend a Fear, then start the countdown. The countdown ticks down by 1 whenever any player takes an action or by 2 if they roll with Fear. when the Countdown reaches 0, the Scavengers go inside a statue which they start controlling. They gain +2 to their Difficulty, +1 to their Thresholds and they gain 2 additional HP. Any excess damage is applies to the horde after the statue breaks (additional HP reaches 0).

Reactions

—

Evolutions

—

Motives & tactics

Eat Magic Scatter Control Deposit New motive

Experiences

  • Magic Detection +2

Manacryst Scavengers

Tier 2 horde (2/HP)

A seemingly mindless horde of fist sized flying insects which are unrecognizable from small rocks on the walls of caves when not active. They often hide in and use statues as armor when threatened.

Motives & Tactics: Eat Magic, Scatter, Control, Deposit, New motive

Difficulty: 14 | Thresholds: 10/20 | HP: 5 | Stress: 2

ATK: 0 | Bite: Melee | 2d12+1 Physical

Experience: Magic Detection +2

HP:

STRESS:

Features

Horde (2d6+1) - Passive: When the Scavengers have marked half or more of their HP, their standard attack deals 2d6+1 physical damage instead.
Magic Eater - Action: Spend a Fear to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks a Stress. Additionaly, the PC gets a -1 to their next Spellcast roll.
Statue Armor - Action: Countdown (3). When combat starts if there are any statues nearby, spend a Fear, then start the countdown. The countdown ticks down by 1 whenever any player takes an action or by 2 if they roll with Fear. when the Countdown reaches 0, the Scavengers go inside a statue which they start controlling. They gain +2 to their Difficulty, +1 to their Thresholds and they gain 2 additional HP. Any excess damage is applies to the horde after the statue breaks (additional HP reaches 0).

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.