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Manacryst Warden

Adversaries Designed by yes

Adversary overview

Bulky, shield-legged rock beast with a soft underbelly.

The Warden has high difficulty for Tier 1 but hitting them from behind gives it’s Difficulty -2, meaning It can be used as a guardian for Ranged adversaries, since it can tank hits from the front very well.

Stat block

Tier
1
Type
Bruiser
Difficulty
14
HP
6
Stress
2
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Stone Jab
Range: Very Close
Damage: 1d8+1
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Shield Bash

    Targets who mark HP from the Warden's standard attack are knocked back to Very Close range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

  • Talc Abdomen

    The Warden has Difficulty of -2 on an attack targeting from behind.

Actions

  • Stand Your Ground

    Warden anchors itself into the ground, forming a huge shield in front of itself with its front legs. It is able to rotate itself but not move. Charging Beetle can be used as it's next attack.

  • Charging Beetle
    stress 1

    Mark a Stress to charge through a group within Close range and make an attack against all targets in the Warden's path. Targets the Warden succeeds against take 1d6+5 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

Reactions

Motives & tactics

Anchor Protect Charge

Experiences

  • Mana Detection +2

Manacryst Warden

Tier 1 bruiser

Bulky, shield-legged rock beast with a soft underbelly.

Motives & Tactics: Anchor, Protect, Charge

Difficulty: 14 | Thresholds: 8/14 | HP: 6 | Stress: 2

ATK: +1 | Stone Jab: Very Close | 1d8+1 Physical

Experience: Mana Detection +2

HP:

STRESS:

Features

Shield Bash - Passive: Targets who mark HP from the Warden's standard attack are knocked back to Very Close range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).
Talc Abdomen - Passive: The Warden has Difficulty of -2 on an attack targeting from behind.
Stand Your Ground - Action: Warden anchors itself into the ground, forming a huge shield in front of itself with its front legs. It is able to rotate itself but not move. Charging Beetle can be used as it's next attack.
Charging Beetle - Action: Mark a Stress to charge through a group within Close range and make an attack against all targets in the Warden's path. Targets the Warden succeeds against take 1d6+5 physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra 1d6 damage (combine the damage).

Discussion

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