Skip to content

Maticore

Adversary overview

A legendary beast that has a human’s face, lion’s body, scorpion’s tail, and dragon’s wings.

From Hope and Fear expansion.
The damage modifier is +5 instead of +6 because of the site’s restrictions.

Stat block

Tier
3
Type
Solo
Difficulty
17
HP
12
Stress
6
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Teeth & Claws
Range: Very Close
Damage: 3d12+6
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Relentless (3)

    The Manticore can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

  • Riddle Me This

    The Manticore is obsessed with puzzles and can be distracted by brain teasers, word games, or other semi-intellectual diversions.

  • Winged

    While airborne, the Manticore gains a +2 bonus to their Diffi culty and attack rolls.

Actions

  • Pouncing Attack
    fear 1

    Spend a Fear to have the Manticore pounce into Melee range of a target within Far range and make an attack against them. On a success, deal 3d20+6 physical damage, and the target becomes Shaky until they spend a Hope. While Shaky, the target makes attack rolls with disadvantage.

  • Paralyzing Tail Spike
    stress 1

    Mark a Stress to make an attack roll against a target within Close range. On a success, the target takes 3d8 physical damage and becomes Restrained until they overcome the toxin with a successful Strength Roll.

Reactions

  • Locking Jaws
    stress 1

    When the Manticore succeeds on a standard attack against a target within Melee range, you can mark a Stress to lock their jaws onto the target, making the target Restrained and Vulnerable until they escape with a successful Strength Roll (19).

Motives & tactics

Bite Claw Pounce Riddle Swipe Swoop Trick

Experiences

  • Overgrowth +3
  • Riddles +3

Maticore

Tier 3 solo

A legendary beast that has a human’s face, lion’s body, scorpion’s tail, and dragon’s wings.

Motives & Tactics: Bite, Claw, Pounce, Riddle, Swipe, Swoop, Trick

Difficulty: 17 | Thresholds: 20/35 | HP: 12 | Stress: 6

ATK: +6 | Teeth & Claws: Very Close | 3d12+6 Physical

Experience: Overgrowth +3, Riddles +3

HP:

STRESS:

Features

Relentless (3) - Passive: The Manticore can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.
Riddle Me This - Passive: The Manticore is obsessed with puzzles and can be distracted by brain teasers, word games, or other semi-intellectual diversions.
Winged - Passive: While airborne, the Manticore gains a +2 bonus to their Diffi culty and attack rolls.
Pouncing Attack - Action: Spend a Fear to have the Manticore pounce into Melee range of a target within Far range and make an attack against them. On a success, deal 3d20+6 physical damage, and the target becomes Shaky until they spend a Hope. While Shaky, the target makes attack rolls with disadvantage.
Paralyzing Tail Spike - Action: Mark a Stress to make an attack roll against a target within Close range. On a success, the target takes 3d8 physical damage and becomes Restrained until they overcome the toxin with a successful Strength Roll.
Locking Jaws - Reaction: When the Manticore succeeds on a standard attack against a target within Melee range, you can mark a Stress to lock their jaws onto the target, making the target Restrained and Vulnerable until they escape with a successful Strength Roll (19).

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.