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Mazharel the Gryphon

Adversaries Designed by Alan Mehanna • Art by Reparatus Art

Adversary overview

A plump gryphon that guards the crossing of the Baaruk, an ancient forest with deep history.

Stat block

Tier
2
Type
Social
Difficulty
14
HP
4
Stress
4
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Summer Song
Range: Close
Damage: 2d8+4
Attack Mod: -1
Damage Type: Magical

Features

Passives

  • A Test of Truth

    A PC who attempts to deceive the Gryphon and fails a Presence Roll, must mark a Stress.

Actions

  • The Way Ahead Has a Price
    fear 1

    Spend a Fear to force each PC to expose a dark truth about themselves as payment to enter the Baaruk. If they refuse, they take 2d6+3 magic damage, cannot enter the Baaruk, and forget they ever crossed paths with the Gryphon.

Reactions

  • Unwise Decision

    When a PC makes an action roll targeting the Gryphon, the Gryphon becomes hostile. Activate a countdown (4). PCs have to attempt to de-escalate the situation. When it triggers, you gain 1d4 Fear.

Motives & tactics

Protect Trick Observe Reveal

Experiences

  • Wiser than I appear +2
  • Master of Riddles +3
  • I Named the Trees +2

Mazharel the Gryphon

Tier 2 social

A plump gryphon that guards the crossing of the Baaruk, an ancient forest with deep history.

Motives & Tactics: Protect, Trick, Observe, Reveal

Difficulty: 14 | Thresholds: 8/16 | HP: 4 | Stress: 4

ATK: -1 | Summer Song: Close | 2d8+4 Magical

Experience: Wiser than I appear +2, Master of Riddles +3, I Named the Trees +2

HP:

STRESS:

Features

A Test of Truth - Passive: A PC who attempts to deceive the Gryphon and fails a Presence Roll, must mark a Stress.
The Way Ahead Has a Price - Action: Spend a Fear to force each PC to expose a dark truth about themselves as payment to enter the Baaruk. If they refuse, they take 2d6+3 magic damage, cannot enter the Baaruk, and forget they ever crossed paths with the Gryphon.
Unwise Decision - Reaction: When a PC makes an action roll targeting the Gryphon, the Gryphon becomes hostile. Activate a countdown (4). PCs have to attempt to de-escalate the situation. When it triggers, you gain 1d4 Fear.

Discussion

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