Mermaiden
A half-woman, half-fish that lures mariners with their beauty.
Motives & Tactics: Bait, hook and drag underwater, find a spouse
A half-woman, half-fish that lures mariners with their beauty.
While in water, the Mermaiden can move up to Far range instead of Close range before taking an action.
While out of water, the Mermaiden is only able to move up to Melee range and take an action, or up to Very Close without an action. If they do not resubmerge in water within a day, they permanently transform into a human.
Mark a Stress for the Mermaiden to leap from the water to a point within Close range. Make a standard attack against a target on the path. On a success, you can spend a Fear to force the target to make an Agility Reaction Roll. On a failure, they are hooked by the Mermaiden and dragged with them to that point. They also become Restrained until they make a successful Strength roll or the Mermaiden marks an HP.
Tier 2 skulk
A half-woman, half-fish that lures mariners with their beauty.
Motives & Tactics: Bait, hook and drag underwater, find a spouse
Difficulty: 13 | Thresholds: 8/16 | HP: 4 | Stress: 4
ATK: +3 | Barbed Sword: Melee | 2d8+3 Physical
Experience: Ocean Dweller +2
HP:
STRESS:
A half-woman, half-fish that lures mariners with their beauty.
Motives & Tactics: Bait, hook and drag underwater, find a spouse
A half-woman, half-fish that lures mariners with their beauty.
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No subclasses available.
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