Mirrorshifter
A mortal whose soul has been claimed by opposing powers, divine and infernal. They are trapped, ever shifting twixt the two like a coin spinning in the air.
Motives & Tactics: fight between two sides, seek self control, self-determine
HOPE: Mark a Stress. The Mirrorshifter teleports up to far range, leaving behind a flash of blinding radiance. All creatures within very close range of that flash must succeed an Agility Reaction roll or be temporarily Blinded. While Blinded, the PC cannot take action toward any creature unless it is within very close range. This condition can be ended by Marking a Stress.
FEAR: Mark a Stress. The Mirrorshifter teleports behind a PC within a far range and make an attack against them with advantage. The attack deals direct damage, and on a hit, you gain a fear.
HOPE: The Mirrorshifter Clears 1 stress or 1 Hit Point.
FEAR: The Mirrorshifter's target marks 1 additional hit point.