Skip to content

Mist Poltergeist (Base Form)

Adversaries Designed by Tim Roddick-Hull

Adversary overview

A sneaky spirit from the Arborhazy Hills that takes over items to mess with travelers!

This troublesome creature lives in fog-filled barrows and misty stone circles, and delights in causing trouble and strife for passing travelers. Occasionally, if particularly riled up, they will possess items to attack interlopers directly.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
3
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ghostly Grasp
Range: Melee
Damage: 1d8+1
Attack Mod: +2
Damage Type: Magical

Features

Passives

  • Incorporeal

    All non-magical damage against the Poltergeist is halved.

Actions

  • Mist-body Possession
    stress 1

    The poltergeist may spend a stress to inhabit an object within Close range. While possessing the object, use one of the appropriate stat blocks as described below.
    - Two poltergeists within Close range may combine to form a Mist Poltergeist (Bruiser) in a large object (pile of crates, rocks, large tree)
    - A medium object can be possessed by a poltergeist to form a Mist Poltergeist (Nimble)
    - Several small objects can be possessed by a poltergeist to form a Mist Poltergeist (Horde)

    If the Poltergeist marks all its HP in the possessed state, it returns to its normal form with HP it had before the possession.

Reactions

Motives & tactics

Cause mischief Possess Chaos

Experiences

Mist Poltergeist (Base Form)

Tier 2 skulk

A sneaky spirit from the Arborhazy Hills that takes over items to mess with travelers!

Motives & Tactics: Cause mischief, Possess, Chaos

Difficulty: 14 | Thresholds: 8 / 16 | HP: 3 | Stress: 3

ATK: +2 | Ghostly Grasp: Melee | 1d8+1 Magical

Experience:

HP:

Stress:

Features

Mist-body Possession – Action: The poltergeist may spend a stress to inhabit an object within Close range. While possessing the object, use one of the appropriate stat blocks as described below. - Two poltergeists within Close range may combine to form a Mist Poltergeist (Bruiser) in a large object (pile of crates, rocks, large tree) - A medium object can be possessed by a poltergeist to form a Mist Poltergeist (Nimble) - Several small objects can be possessed by a poltergeist to form a Mist Poltergeist (Horde) If the Poltergeist marks all its HP in the possessed state, it returns to its normal form with HP it had before the possession.

Incorporeal – Passive: All non-magical damage against the Poltergeist is halved.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.