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Ninja Master

Adversaries Designed by Eris

Adversary overview

This assassin exudes a killing intent that is almost tangible.

As with the Ninja Warrior, this is inspired specifically by 80s and 90s film Ninja rather than any form of accuracy.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
9
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Katana
Range: Melee
Damage: 2d12+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Glass Powder Bombs
    fear 1

    Spend a Fear to rain down explosives. All targets within Close range must make an Agility reaction roll. Targets who fail take 2d8+2 damage and become Vulnerable until they succeed on an action roll or are doused with a large amount of water.

  • Ninja, vanish!
    stress 1

    Mark a Stress to become Hidden. While Hidden, your attack rolls are made with Advantage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Evolutions

—

Motives & tactics

Rule the night Allow no opposition Escape to the shadows

Experiences

  • Shadow Warlord +4

Ninja Master

Tier 2 solo

This assassin exudes a killing intent that is almost tangible.

Motives & Tactics: Rule the night, Allow no opposition, Escape to the shadows

Difficulty: 16 | Thresholds: 13/25 | HP: 9 | Stress: 4

ATK: +4 | Katana: Melee | 2d12+4 Physical

Experience: Shadow Warlord +4

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Glass Powder Bombs - Action: Spend a Fear to rain down explosives. All targets within Close range must make an Agility reaction roll. Targets who fail take 2d8+2 damage and become Vulnerable until they succeed on an action roll or are doused with a large amount of water.
Ninja, vanish! - Action: Mark a Stress to become Hidden. While Hidden, your attack rolls are made with Advantage.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.