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Ojáncanu

Adversaries Designed by Szach Mat • Art by Miguel Calero

Adversary overview

One eye. Ten fingers on each hand. Two rows of teeth. A red mane and a beard that reaches nearly to the ground. Three to six meters tall.

The Ojáncanu (Cantabrian: [oˈhankanu]) is a cyclops-like giant found in Cantabrian mythology, and is an embodiment of cruelty and brutality.

Mythology
It appears as a 10 to 20 ft. one-eyed giant with superhuman strength, with hands and feet that contain ten digits each, and two rows of teeth. With a very wild and beast-like temperament, it sports a long mane of red hair, and just as much facial hair, with both nearly reaching to the ground. Apparently the easiest way of killing an Ojancanu is to pull the single white hair found in its mess of a beard. The females (called Ojáncana) are virtually the same, though without the presence of a beard. However, the females have long drooping breasts that like their male counterpart’s hair, reach the ground. In order to run, they must carry their breasts behind their shoulders. The strangest thing about these peculiar cyclopean species is their reproduction process. Instead of mating when an old Ojancanu dies, the others distribute the insides and bury the corpse under an oak or yew tree. He is constantly doing evil deeds such as pulling up rocks, destroying huts and trees, and blocking water sources. He fights Cantabrian brown bears and Tudanca bulls, and always wins. He only fears the Anjanas, the good Cantabrian fairies.[1]

References
“Monsters and Creatures of Cantabria”. Cantabria Joven (in Spanish). Archived from the original on 2007-04-12. Retrieved 2010-06-04.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
8
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Club
Range: Very Close
Damage: 1d10+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • SINGLE WHITE HAIR

    A single white hair is hidden in Ojáncanu's beard - it is the source of it's immense power. It gives +2 to dificulty and cures 1 HP and 1 stress to Ojáncanu every time it is spotlighted without using fear. This hair is immune to fire, and non-oak dmg, but can be pulled out with bare hands - if a fairy attempts this, they have advantage on the roll.

  • Relentless (2)

    As long as the Ojáncanu has the white hair, it can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them for the second time.

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the Ojáncanu. While spotlighted, they can make their standard attack against all targets within range. As long as the Ojáncanu has the white hair you don't need to spend that fear.

  • Bone Breaker

    As long as Ojáncanu has the white hair in it's beard, it's attacks deal direct damage and deal additional 3 dmg.

  • Oak Weakness
    1. Ojáncanu receives double damage form weapons even partially made of oak. Simple Oak branch works like a mace for this purpose, and a big oak branch works like a helberd.

    2. Ojáncanu can't resist the taste of acorns. Eating a lot of acorns makes Ojáncanu very likely to fall asleep.

Actions

  • Hail of Boulders
    stress 1

    Mark a Stress to pick up heavy objects and throw them at all targets in front of the Ojáncanuwithin Far range. Make an attack against these targets. Targets the Ojáncanu succeeds against take 1d10+2 physical damage. If they succeed against more than one target, you gain a Fear.

Reactions

  • Rampaging Fury

    When the Ojáncanu marks 2 or more HP, they can rampage. Move the Ojáncanu to a point within Close range and deal 2d6+3 direct physical damage to all targets in their path.

Evolutions

—

Motives & tactics

Steal livestock feast rip limbs poison wells destroy oaks throw enemies eat acorns sleep

Experiences

  • Superhuman strength +3
  • Embodiment of cruelty and brutality +3

Ojáncanu

Tier 1 solo

One eye. Ten fingers on each hand. Two rows of teeth. A red mane and a beard that reaches nearly to the ground. Three to six meters tall.

Motives & Tactics: Steal livestock, feast, rip limbs, poison wells, destroy oaks, throw enemies, eat acorns, sleep

Difficulty: 13 | Thresholds: 9/16 | HP: 8 | Stress: 3

ATK: +3 | Club: Very Close | 1d10+2 Physical

Experience: Superhuman strength +3, Embodiment of cruelty and brutality +3

HP:

STRESS:

Features

SINGLE WHITE HAIR - Passive: A single white hair is hidden in Ojáncanu's beard - it is the source of it's immense power. It gives +2 to dificulty and cures 1 HP and 1 stress to Ojáncanu every time it is spotlighted without using fear. This hair is immune to fire, and non-oak dmg, but can be pulled out with bare hands - if a fairy attempts this, they have advantage on the roll.
Relentless (2) - Passive: As long as the Ojáncanu has the white hair, it can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them for the second time.
Ramp Up - Passive: You must spend a Fear to spotlight the Ojáncanu. While spotlighted, they can make their standard attack against all targets within range. As long as the Ojáncanu has the white hair you don't need to spend that fear.
Bone Breaker - Passive: As long as Ojáncanu has the white hair in it's beard, it's attacks deal direct damage and deal additional 3 dmg.
Oak Weakness - Passive:
  1. Ojáncanu receives double damage form weapons even partially made of oak. Simple Oak branch works like a mace for this purpose, and a big oak branch works like a helberd.

  2. Ojáncanu can't resist the taste of acorns. Eating a lot of acorns makes Ojáncanu very likely to fall asleep.

Hail of Boulders - Action: Mark a Stress to pick up heavy objects and throw them at all targets in front of the Ojáncanuwithin Far range. Make an attack against these targets. Targets the Ojáncanu succeeds against take 1d10+2 physical damage. If they succeed against more than one target, you gain a Fear.
Rampaging Fury - Reaction: When the Ojáncanu marks 2 or more HP, they can rampage. Move the Ojáncanu to a point within Close range and deal 2d6+3 direct physical damage to all targets in their path.

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