Skip to content

Ore Creature

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

A hulking figure made (mostly) of unrefined ores.

The petrified head of an unknown infernis, grafted through unknown means to a construct of stone. Found in the hallways of Hollow Base.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
7
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Greatsword
Range: Very Close
Damage: 2d12+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Crushing Blows

    When the Ore Creature makes a successful attack, the target must mark an armor slot without receiving its benefits. (They can still use more armor to reduce the damage.) If they can't mark an armor slot, they must mark an additional HP.

  • Immovable Object

    An attack that would move the Ore Creature moves them two fewer ranges. (For example, Far becomes Very Close.) When the Ore Creature takes physical damage, reduce it by 5.

Actions

Reactions

  • Fracture

    When the Ore Creature marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals 2d6+15 physical damage instead of their standard damage.

  • Bursting Rage

    When the Ore Creature marks its last HP, replace it with the Ore Devil and immediately spotlight it.

Motives & tactics

Overwhelm Cleave Topple

Experiences

Ore Creature

Tier 2 solo

A hulking figure made (mostly) of unrefined ores.

Motives & Tactics: Overwhelm, Cleave, Topple

Difficulty: 15 | Thresholds: 13 / 22 | HP: 7 | Stress: 5

ATK: +3 | Greatsword: Very Close | 2d12+3 Physical

Experience:

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Crushing Blows – Passive: When the Ore Creature makes a successful attack, the target must mark an armor slot without receiving its benefits. (They can still use more armor to reduce the damage.) If they can't mark an armor slot, they must mark an additional HP.

Immovable Object – Passive: An attack that would move the Ore Creature moves them two fewer ranges. (For example, Far becomes Very Close.) When the Ore Creature takes physical damage, reduce it by 5.

Fracture – Reaction: When the Ore Creature marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals 2d6+15 physical damage instead of their standard damage.

Bursting Rage – Reaction: When the Ore Creature marks its last HP, replace it with the Ore Devil and immediately spotlight it.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.