Pale Wind Boss
Well-dressed, well-mannered, and well-funded.
Motives & Tactics: Protect the ice dome, Spread the word of the Pale Wind
Designed by
Well-dressed, well-mannered, and well-funded.
This adversary is from the Midnight Ride of the Have Mercy adventure frame by Almost Bedtime Theater.
Make the PC an offer in return for leaving the ice dome alone. If they refuse, or accept and then break their word, gain a Fear.
Spend a Fear to spotlight 2 Dire Cultists within Far Range.
If the Boss is targeted by an attack or spell, a Dire Cultist within Very Close range of them can mark a Stress to be the target instead.
Tier 2 social
Well-dressed, well-mannered, and well-funded.
Motives & Tactics: Protect the ice dome, Spread the word of the Pale Wind
Difficulty: 14 | Thresholds: 5/13 | HP: 3 | Stress: 3
ATK: 0 | Axe Cane: Melee | 2d6+2 Physical
Experience: Legitimate Businessman +3
HP:
STRESS:
Well-dressed, well-mannered, and well-funded.
Motives & Tactics: Protect the ice dome, Spread the word of the Pale Wind
This adversary is from the Midnight Ride of the Have Mercy adventure frame by Almost Bedtime Theater.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.