Pale Wind Spirit-Caller
A small figure bundled up against the cold.
Motives & Tactics: Protect the ice dome, Complete the ritual, Call on the spirits
Designed by
A small figure bundled up against the cold.
This adversary is from the Midnight Ride of the Have Mercy adventure frame by Almost Bedtime Theater.
Mark a Stress to make an attack against a target within Very Far range. On a success, an ephemeral swarm of glowing spirits materialize and strike the target, dealing 3d4+3 magic damage.
Mark a Stress to make an attack against a target within Very Far range. On a success, glowing spirits whip up the snow around the target, disorienting them. You gain a Fear and the target’s next action roll is at disadvantage.
Spend a Fear to choose a target within Very Far range and send their spirit to the Judge of the Trials. No time passes while they are being judged. If they return, they cannot be sent again.
Tier 1 support
A small figure bundled up against the cold.
Motives & Tactics: Protect the ice dome, Complete the ritual, Call on the spirits
Difficulty: 12 | Thresholds: 5/9 | HP: 3 | Stress: 5
ATK: 0 | A Stick: Melee | 1d4 Physical
Experience: Spirit Wielder +2
HP:
STRESS:
A small figure bundled up against the cold.
Motives & Tactics: Protect the ice dome, Complete the ritual, Call on the spirits
This adversary is from the Midnight Ride of the Have Mercy adventure frame by Almost Bedtime Theater.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
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