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Prism Stalker

Adversary overview

A beast of bent light, appearing as multiple shimmering outlines, attacking from unexpected angles.

Stat block

Tier
1
Type
Skulk
Difficulty
11
HP
5
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
11
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rfracting Claw
Range: Melee
Damage: 1d8+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Phantom Presence

    When this adversary makes an attack roll while Hidden, they roll with advantage.

Actions

  • Grasping Illusion

    Make a standard attack. On a success, the target becomes Restrained until they succeed on a Strength or Finesse Roll (11) during their spotlight.

  • Multiply Illusions
    fear 1

    Spend a Fear to gain Hidden and reposition up to Close. If this adversary is currently in bright light, they clear 1 Stress.

Reactions

  • Flash Step
    stress 1

    When this adversary takes damage, mark a Stress to immediately reposition up to Far. If they end this movement in an area of bright light, they gain Hidden.

Motives & tactics

Ambush Isolate Confuse Exploit light

Experiences

  • Escaped a Snare +2

Prism Stalker

Tier 1 skulk

A beast of bent light, appearing as multiple shimmering outlines, attacking from unexpected angles.

Motives & Tactics: Ambush, Isolate, Confuse, Exploit light

Difficulty: 11 | Thresholds: 7/11 | HP: 5 | Stress: 3

ATK: +2 | Rfracting Claw: Melee | 1d8+3 Physical

Experience: Escaped a Snare +2

HP:

STRESS:

Features

Phantom Presence - Passive: When this adversary makes an attack roll while Hidden, they roll with advantage.
Grasping Illusion - Action: Make a standard attack. On a success, the target becomes Restrained until they succeed on a Strength or Finesse Roll (11) during their spotlight.
Multiply Illusions - Action: Spend a Fear to gain Hidden and reposition up to Close. If this adversary is currently in bright light, they clear 1 Stress.
Flash Step - Reaction: When this adversary takes damage, mark a Stress to immediately reposition up to Far. If they end this movement in an area of bright light, they gain Hidden.

Discussion

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