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Purple Ghost Scorpion

Adversaries Designed by Dandelev • Art by Dandelev

Adversary overview

A massive scorpion with a nascent shell and a curling tail tipped with a dripping stinger. Woody bushes heavy with purple flowers grow on its armored body. It smells strongly of lavender.

Purple Ghost Scorpions are rarer than the smaller white varieties nesting in the upper reaches of the Plover Caves. They live in places that have easy access to the surface, where they gather long grasses to form into nests below ground. Seeds get stuck in their plates and grow between the cracks in their armor. Purple scorpions are believed to be older, stronger, and much more aggressive.

A Purple Ghost Scorpion provides 3 ingredients, such as: Ghost Scorpion Venom (1 Bitter, 1 Weird); Scorpion Legs (1 Salty, 1 Savory, 1 Bitter); Scorpion Eggs (1 Salty, 1 Weird); Scorpion Meat (1 Salty, 1 Savory, 1 Weird)
Players may also choose to harvest lavender blooms from the scorpions: Lavender (2 Sweet, 1 Savory).

Stat block

Tier
1
Type
Leader
Difficulty
13
HP
8
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Sting
Range: Very Close
Damage: 1d12+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Venomous Sting

    On a successful sting attack against a PC, the PC must make a DC 11 STRENGTH reaction roll or become Temporarily Poisoned and take an additional 1d6 damage to be combined with the stinger damage. The PC will take 1d6 poison damage at the start of their turns. They can then attempt another DC 11 reaction roll to overcome the poison (or attempt to remove it another way).

Actions

  • Now You See Me (Now You Don't)

    When it has the spotlight, the ghost scorpion can attempt to vanish from sight with a DC 13 check. On a success, it will be Temporarily Invisible until it attacks or a PC moves within Melee range. Players cannot see the scorpion while it is Invisible and rolls made against it have Disadvantage.

  • Scorpion Screech

    Spend 1 fear for the Purple Scorpion to release a blood-curdling screech that summons 2 White Ghost Scorpions in Far range. Any PCs within Very Close range of the Purple Scorpion will need to pass a DC 13 check (they can choose a trait that makes sense). On a failure, they are Vulnerable for their next turn.

Reactions

Motives & tactics

Turn invisible Sting Summon

Experiences

Purple Ghost Scorpion

Tier 1 leader

A massive scorpion with a nascent shell and a curling tail tipped with a dripping stinger. Woody bushes heavy with purple flowers grow on its armored body. It smells strongly of lavender.

Motives & Tactics: Turn invisible, Sting, Summon

Difficulty: 13 | Thresholds: 9/16 | HP: 8 | Stress: 3

ATK: +3 | Sting: Very Close | 1d12+4 Physical

Experience: —

HP:

STRESS:

Features

Now You See Me (Now You Don't) - Action: When it has the spotlight, the ghost scorpion can attempt to vanish from sight with a DC 13 check. On a success, it will be Temporarily Invisible until it attacks or a PC moves within Melee range. Players cannot see the scorpion while it is Invisible and rolls made against it have Disadvantage.
Venomous Sting - Passive: On a successful sting attack against a PC, the PC must make a DC 11 STRENGTH reaction roll or become Temporarily Poisoned and take an additional 1d6 damage to be combined with the stinger damage. The PC will take 1d6 poison damage at the start of their turns. They can then attempt another DC 11 reaction roll to overcome the poison (or attempt to remove it another way).
Scorpion Screech - Action: Spend 1 fear for the Purple Scorpion to release a blood-curdling screech that summons 2 White Ghost Scorpions in Far range. Any PCs within Very Close range of the Purple Scorpion will need to pass a DC 13 check (they can choose a trait that makes sense). On a failure, they are Vulnerable for their next turn.

Discussion

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