Reanimated Companion (Mastered)
A companion brought back with necromancy, some stitching, and mad science.
Motives & Tactics: Defend, Protect, Patrol, Attack
Designed by
A companion brought back with necromancy, some stitching, and mad science.
The specialized statblock to go with the converted Reanimator Artificer subclass I’ve created and converted from Horror’s Within.
You add your Knowledge score to the reanimated companion's damage roll.
The companion explodes when it dies. All creatures within Very Close range must make an Agility reaction roll (11). On a failure, creatures take 4d4 magical damage. On a Success, creatues take half damage.
After a successful attack with the companion, mark a Stress to push the target back to Close range.
Tier 1 support
A companion brought back with necromancy, some stitching, and mad science.
Motives & Tactics: Defend, Protect, Patrol, Attack
Difficulty: 10 | Thresholds: 5/9 | HP: 5 | Stress: 4
ATK: +1 | Dreadful Swipe: Melee | 1d6 Physical
Experience: —
HP:
STRESS:
A companion brought back with necromancy, some stitching, and mad science.
Motives & Tactics: Defend, Protect, Patrol, Attack
The specialized statblock to go with the converted Reanimator Artificer subclass I’ve created and converted from Horror’s Within.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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