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Reanimated Companion (Mastered)

Adversary overview

A companion brought back with necromancy, some stitching, and mad science.

The specialized statblock to go with the converted Reanimator Artificer subclass I’ve created and converted from Horror’s Within.

Stat block

Tier
1
Type
Support
Difficulty
10
HP
5
Stress
4
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
5
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Dreadful Swipe
Range: Melee
Damage: 1d6
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • My Master is Wise

    You add your Knowledge score to the reanimated companion's damage roll.

Actions

Reactions

  • Death Burst

    The companion explodes when it dies. All creatures within Very Close range must make an Agility reaction roll (11). On a failure, creatures take 4d4 magical damage. On a Success, creatues take half damage.

  • Abhorred

    After a successful attack with the companion, mark a Stress to push the target back to Close range.

Motives & tactics

Defend Protect Patrol Attack

Experiences

Reanimated Companion (Mastered)

Tier 1 support

A companion brought back with necromancy, some stitching, and mad science.

Motives & Tactics: Defend, Protect, Patrol, Attack

Difficulty: 10 | Thresholds: 5/9 | HP: 5 | Stress: 4

ATK: +1 | Dreadful Swipe: Melee | 1d6 Physical

Experience:

HP:

STRESS:

Features

My Master is Wise - Passive: You add your Knowledge score to the reanimated companion's damage roll.
Death Burst - Reaction: The companion explodes when it dies. All creatures within Very Close range must make an Agility reaction roll (11). On a failure, creatures take 4d4 magical damage. On a Success, creatues take half damage.
Abhorred - Reaction: After a successful attack with the companion, mark a Stress to push the target back to Close range.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.