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Reclaimed

Adversaries Designed by Klebbo • Art by Futureghost

Adversary overview

A poor soul, once lost and then found, reclaimed by the Witherwild

Stat block

Tier
1
Type
Minion
Difficulty
12
HP
1
Stress
1
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Thorny Strike
Range: Melee
Damage: 2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Minion (4)

    The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.

  • Infected By Nature
    fear 1

    When a Reclaimed successfully hits a PC, you can spend a Fear and cause the Reclaimed to explode in a burst of green spores and writhing tendrils. Any target within Melee range must mark a Stress and mark a Hit Point. The Reclaimed then dies.

Reactions

Evolutions

Motives & tactics

Shamble Grab Consume

Experiences

  • Connected to Nature +2

Reclaimed

Tier 1 minion

A poor soul, once lost and then found, reclaimed by the Witherwild

Motives & Tactics: Shamble, Grab, Consume

Difficulty: 12 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: +3 | Thorny Strike: Melee | 2 Physical

Experience: Connected to Nature +2

HP:

STRESS:

Features

Minion (4) - Passive: The Minion is defeated when they take any damage. For every 4 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
Infected By Nature - Action: When a Reclaimed successfully hits a PC, you can spend a Fear and cause the Reclaimed to explode in a burst of green spores and writhing tendrils. Any target within Melee range must mark a Stress and mark a Hit Point. The Reclaimed then dies.

Discussion

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