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Remnant of Ashes

Adversaries Designed by Hendo • Art by Adam Burke

Adversary overview

The cracked and skeletal remnants of man, flame replacing flesh and piercing hollow voids of eyes. No mouth moves yet cackling laughter surrounds this epitome of flame.

The Remnant is hyper-aggresive. Its desire to feed on living souls and add fuel to its flames drives it endlessly.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
10
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Heatwave
Range: Close
Damage: 1d12+3
Attack Mod: +3
Damage Type: Magical

Features

Passives

  • Relentless (X)

    This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.

  • Blazing Blink

    When the Remnant moves, it can choose to instead teleport to any fire within far range.

Actions

  • Consume Hope
    fear 2

    Spend 2 fear to consume the hope of a PC. The target must succeed an Instinct reaction roll or have their Hope Die reduced to a d6 until their next rest.

  • Scorched Howl
    stress 1

    Mark a Stress to make all targets within Very Close range lose a Hope and take 2d10+3 damage. If a target is not able to lose a Hope, they must instead mark 2 Stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Feed the Flame Consume Hope

Experiences

  • Carbonized +2

Remnant of Ashes

Tier 1 solo

The cracked and skeletal remnants of man, flame replacing flesh and piercing hollow voids of eyes. No mouth moves yet cackling laughter surrounds this epitome of flame.

Motives & Tactics: Feed the Flame, Consume Hope

Difficulty: 13 | Thresholds: 10/15 | HP: 10 | Stress: 4

ATK: +3 | Heatwave: Close | 1d12+3 Magical

Experience: Carbonized +2

HP:

STRESS:

Features

Relentless (X) - Passive: This adversary can be spotlighted up to X times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Consume Hope - Action: Spend 2 fear to consume the hope of a PC. The target must succeed an Instinct reaction roll or have their Hope Die reduced to a d6 until their next rest.
Scorched Howl - Action: Mark a Stress to make all targets within Very Close range lose a Hope and take 2d10+3 damage. If a target is not able to lose a Hope, they must instead mark 2 Stress.
Blazing Blink - Passive: When the Remnant moves, it can choose to instead teleport to any fire within far range.

Discussion

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