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Rigor Mortis VIII

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

A well-respected criminal mogul, one of the central leaders of the Jagged Knife. Very recently resurrected.

Only bring out if someone opens the box in Elioth’s basement.

Most effective in tandem with an adversary with Momentum.

Stat block

Tier
3
Type
Leader
Difficulty
19
HP
8
Stress
7
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
25
Major Damage — Mark 2 HP Major
Mark 2 HP
45
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Eldritch Bolt
Range: Close
Damage: 5d6+5
Attack Mod: +5
Damage Type: Magical

Features

Passives

  • Relentless (3)

    Rigor Mortis can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight him.

Actions

  • Refresh Warding Sphere
    stress 1

    Mark a Stress to refresh Rigor Mortis's "Warding Sphere" reaction.

  • Fireball
    fear 1

    Spend a Fear to choose a point within Very Far range. Elioth will hurl a ball of flame towards that spot. Any targets within Very Close range must succeed an Agility reaction roll or take 8d6+7 magic damage.

  • Shatter
    fear 1

    Spend a Fear to choose a point within Close range. A loud noise erupts from that point. Every target within Very Close range must make a Strength or Instinct reaction roll. Targets who fail take 5d8 magic damage and are temporarily Vulnerable.

  • Telekinetic Shock
    stress 1

    Mark a Stress to summon a field of magical force around a target within Close range. The target must succeed a Finesse reaction roll or be immediately Restrained. When a target is Restrained in this way, Rigor Mortis may move them to any point within Far range.

  • Circle of Death

    Spend 2 Fear to send a ring of negative energy rippling out from around Rigor Mortis. Each target within Close range must make a Strength reaction roll or take 8d8 magic damage. Targets who succeed take half damage.

Reactions

  • Warding Sphere

    When Rigor Mortis takes damage from an attack within Close range, he will immediately deal 2d6 magic damage to the attacker. This reaction can’t be used again until he refreshes it with his “Refresh Warding Sphere” action.

Motives & tactics

Learn New Spells Acquire New Weapons Command Get Revenge

Experiences

  • Magical Knowledge +2
  • Criminal Strategist +3

Rigor Mortis VIII

Tier 3 leader

A well-respected criminal mogul, one of the central leaders of the Jagged Knife. Very recently resurrected.

Motives & Tactics: Learn New Spells, Acquire New Weapons, Command, Get Revenge

Difficulty: 19 | Thresholds: 25/45 | HP: 8 | Stress: 7

ATK: +5 | Eldritch Bolt: Close | 5d6+5 Magical

Experience: Magical Knowledge +2, Criminal Strategist +3

HP:

STRESS:

Features

Relentless (3) - Passive: Rigor Mortis can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight him.
Refresh Warding Sphere - Action: Mark a Stress to refresh Rigor Mortis's "Warding Sphere" reaction.
Fireball - Action: Spend a Fear to choose a point within Very Far range. Elioth will hurl a ball of flame towards that spot. Any targets within Very Close range must succeed an Agility reaction roll or take 8d6+7 magic damage.
Shatter - Action: Spend a Fear to choose a point within Close range. A loud noise erupts from that point. Every target within Very Close range must make a Strength or Instinct reaction roll. Targets who fail take 5d8 magic damage and are temporarily Vulnerable.
Telekinetic Shock - Action: Mark a Stress to summon a field of magical force around a target within Close range. The target must succeed a Finesse reaction roll or be immediately Restrained. When a target is Restrained in this way, Rigor Mortis may move them to any point within Far range.
Circle of Death - Action: Spend 2 Fear to send a ring of negative energy rippling out from around Rigor Mortis. Each target within Close range must make a Strength reaction roll or take 8d8 magic damage. Targets who succeed take half damage.
Warding Sphere - Reaction: When Rigor Mortis takes damage from an attack within Close range, he will immediately deal 2d6 magic damage to the attacker. This reaction can’t be used again until he refreshes it with his “Refresh Warding Sphere” action.

Discussion

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