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Shalin Singhasari

Adversary overview

A war mage of a disgraced family, hunting down pirates and smugglers.

A war mage of a disgraced family, hunting down pirates and smugglers for the Empire.

Stat block

Tier
2
Type
Ranged
Difficulty
16
HP
6
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
23
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Feather Staff
Range: Far
Damage: 2d10+4
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • I'm out of here
    fear 1

    Before or after making a standard attack, you can Spend a Fear to Fly to a location within Far range.

Actions

  • Not on my watch
    fear 1

    Shalin has taken some time to protect an area, such as her ship or her camp. Spend a Fear to automatically spot a creature that enters the protected zone and immediately Spotlight Shalin.

  • I find your life choices disturbing
    stress 1

    Mark a Stress to telekinetically grab hold of a target within Close range. The target is Restrained and Vulnerable until it succeeds at a Strength or Magical Knowledge Roll to escape the hold.

  • Burn, miscreants!
    stress 1

    Mark a Stress to hurl a sphere of fire at a point in Very Far range that explodes on impact. All creatures within Very Close range of the point must make a Reaction Roll. Targets who fail take 2d20+5 magic damage. Targets who succeed take half damage.

Reactions

Evolutions

Motives & tactics

Develop new spell Spot adversaries Punish miscreants

Experiences

  • Magical Knowledge +2
  • Eradicate +2

Shalin Singhasari

Tier 2 ranged

A war mage of a disgraced family, hunting down pirates and smugglers.

Motives & Tactics: Develop new spell, Spot adversaries, Punish miscreants

Difficulty: 16 | Thresholds: 11/23 | HP: 6 | Stress: 6

ATK: +4 | Feather Staff: Far | 2d10+4 Magical

Experience: Magical Knowledge +2, Eradicate +2

HP:

STRESS:

Features

I'm out of here - Passive: Before or after making a standard attack, you can Spend a Fear to Fly to a location within Far range.
Not on my watch - Action: Shalin has taken some time to protect an area, such as her ship or her camp. Spend a Fear to automatically spot a creature that enters the protected zone and immediately Spotlight Shalin.
I find your life choices disturbing - Action: Mark a Stress to telekinetically grab hold of a target within Close range. The target is Restrained and Vulnerable until it succeeds at a Strength or Magical Knowledge Roll to escape the hold.
Burn, miscreants! - Action: Mark a Stress to hurl a sphere of fire at a point in Very Far range that explodes on impact. All creatures within Very Close range of the point must make a Reaction Roll. Targets who fail take 2d20+5 magic damage. Targets who succeed take half damage.

Discussion

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