Players’ Ship
Adversary overview
The ship PCs use to travel
The ship players use for adventures and travel. It’s NOT an adversary.
Stat block
Standard attack
Features
Passives
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Navigation Systems
Whenever the Ship takes major or severe damage from Far or Very Far range, it marks a Stress, representing damage to navigation systems (masts, sails, rudder...). When Stress is at max value, the Ship cannot move, and is vulnerable.
On a short rest, use one downtime action from each PC to clear 1 Stress and 1 HP.
On a long rest, use one downtime action from each PC to clear 1d4 Stress and 1d4 HP.
Actions
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Hull Repairfear 1
A PC on the Ship can spend a hope and make a Finesse or Knowledge Roll (13) to repair 1 HP of the Ship.
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Cannons (4)
A PC can make a Finesse Roll (10) to load one of the (4) cannons, (2) per side.
A PC can make an Instinct Roll to fire a loaded cannon towards a ship in line of sight, and Very Far range. Before rolling, a PC in Very Close range of another cannon on the same side can mark a Stress to fire it at the same time. On a success, add 2d8 to the damage roll for each additional cannon fired.
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Combat Manouver
Make a Crew Roll against an Adversary Ship. On a success, the target's next attack against the PC's Ship has disadvantage.
Reactions
Motives & tactics
Experiences
Players’ Ship
Tier 2 solo
The ship PCs use to travel
Motives & Tactics: Provide transport, Stay afloat
Difficulty: 10 | Thresholds: 19/26 | HP: 5 | Stress: 3
ATK: 0 | Cannon: Far | 2d8+6 Physical
Experience: —
HP:
STRESS:
Features
On a short rest, use one downtime action from each PC to clear 1 Stress and 1 HP.
On a long rest, use one downtime action from each PC to clear 1d4 Stress and 1d4 HP.
A PC can make an Instinct Roll to fire a loaded cannon towards a ship in line of sight, and Very Far range. Before rolling, a PC in Very Close range of another cannon on the same side can mark a Stress to fire it at the same time. On a success, add 2d8 to the damage roll for each additional cannon fired.
Players’ Ship
The ship players use for adventures and travel. It’s NOT an adversary.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Players’ Ship Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.