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Skin Flapper Zombie

Adversaries Designed by Stealthy_Nachos

Adversary overview

An undead with a skin graft wing suit, commanding the battlefield from above.

Stat block

Tier
2
Type
Leader
Difficulty
15
HP
6
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d8+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Flight

    While in Flight, start a d6 Countdown. Everytime teh Flapper takes the Spotlight, or is otherwise attacekd or inconvenienced by the PCs, tick once. Spend 1 Fear to reset the Countdown.

Actions

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2d4 additional Zombie Packs, which appear at Far range.

  • Tactician
    stress 1

    When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

  • Screech
    fear 2

    Spend 2 Fear to spotlight the Flapper and an amount allies within Far range equal to the unmarked Stress of the Flapper. The Flapper lets out a loud Screech. All non-undead within Far make an Insitict Reaction Roll or become Vulnerable until they mark 1 Stress.

Reactions

Motives & tactics

Oversee Fly away from danger

Experiences

  • Screech +3
  • Eye for detail +2

Skin Flapper Zombie

Tier 2 leader

An undead with a skin graft wing suit, commanding the battlefield from above.

Motives & Tactics: Oversee, Fly away from danger

Difficulty: 15 | Thresholds: 14/26 | HP: 6 | Stress: 6

ATK: +4 | Claws: Melee | 2d8+6 Physical

Experience: Screech +3, Eye for detail +2

HP:

STRESS:

Features

Flight - Passive: While in Flight, start a d6 Countdown. Everytime teh Flapper takes the Spotlight, or is otherwise attacekd or inconvenienced by the PCs, tick once. Spend 1 Fear to reset the Countdown.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d4 additional Zombie Packs, which appear at Far range.
Tactician - Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
Screech - Action: Spend 2 Fear to spotlight the Flapper and an amount allies within Far range equal to the unmarked Stress of the Flapper. The Flapper lets out a loud Screech. All non-undead within Far make an Insitict Reaction Roll or become Vulnerable until they mark 1 Stress.

Discussion

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