Sky Eater
Adversary overview
Massive sinuous creatures with color-changing scales that leave trails across the sky as they feast on clouds
Large flying creatures with sinuous bodies who snake through the skies in search of tasty clouds. They nest in rocky crevices and mountain caves at high altitudes. Sky eaters have color-changing scales that allow them to blend in with the colors of early dawn, dark sunset, or stormy days, making them difficult to spot. However, the long tears in clouds they leave behind while feasting are a clear giveaway that a sky eater is about. While their diet is is strictly stratospheric and they can’t digest dense matter, sky eaters are fiercely territorial and may attack adventurers who wander or fly too high.
Stat block
Standard attack
Features
Passives
Actions
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Cloud Breath
The sky eater releases an explosive gust of air and cloud matter from its jaws as it targets one to three PCs in Close range. Any PCs who aren't grounded (i.e. they are flying or climbing) must make a Difficulty 16 Strength or Agility reaction roll to avoid being blown up to Far range away from the sky eater.
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Celestial Camouflagefear 1
Spend a Fear for the sky eater’s scales to take on the colors and hues of the surrounding environment. Players must pass a Difficulty 15 Insight Check or use a relevant ability to spot the sky eater while it is camouflaged. While camouflaged, the sky eater cannot be targeted and attacks made against it are done at disadvantage. Camouflage lasts until the sky eater makes an attack or enters Very Close range of a PC.
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Stratus Strategyfear 1
The sky eater positions itself above a potential threat. It then dives, using its large body and surrounding channels of wind to smash into sky ships, objects, or characters in a vicious attempt to knock them out of the sky. Damage dealt on a successful hit is determined by the range the sky eater dove from (Melee = 1d12, Very Close = 1d20, Close = 2d20, Far = 3d20). This damage applies to the first object it intercepts. Any surrounding creatures or objects within Very Close range also take half damage.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Wind Rider +2
Sky Eater
Tier 2 solo
Massive sinuous creatures with color-changing scales that leave trails across the sky as they feast on clouds
Motives & Tactics: Stratosphere snacking, Defend territory, Divebomb
Difficulty: 13 | Thresholds: 14/27 | HP: 10 | Stress: 5
ATK: +4 | Tail Whip: Very Close | 2d8+6 Physical
Experience: Wind Rider +2
HP:
STRESS:
Features
Sky Eater
Large flying creatures with sinuous bodies who snake through the skies in search of tasty clouds. They nest in rocky crevices and mountain caves at high altitudes. Sky eaters have color-changing scales that allow them to blend in with the colors of early dawn, dark sunset, or stormy days, making them difficult to spot. However, the long tears in clouds they leave behind while feasting are a clear giveaway that a sky eater is about. While their diet is is strictly stratospheric and they can’t digest dense matter, sky eaters are fiercely territorial and may attack adventurers who wander or fly too high.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Sky Eater Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.