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Soulless Burrower (Motherboard)

Adversaries Designed by Chupbacca Fenty • Art by AI

Adversary overview

A horse-sized Klank with digging claws and acidic blood.

!!!due to a disability, I am 1-handed. I’ve been right-handed for two years now, so I cannot type or draw anymore!!!
All thing in MOTHERBOARD has to be converted. This is a reskin of another adversary or homebrew!
A large crazy and terrifying robot on all 4 taloned feet, with fiery flaming eyes, digging claws and acidic blood.
A towering quadrupedal cyberpunk war-robot prowls forward, its massive frame a brutal fusion of industrial steel and predatory biomachinery. Each of its four limbs ends in razor-edged talons, articulated with hissing pistons and crackling arclines of neon power. The robot moves with a disturbing mix of mechanical precision and animalistic menace—too fluid to be fully machine, too heavy and violent to be alive.

Its head is a brutal wedge of armored plating and exposed circuitry, crowned by fiery, flaming eyes that burn like twin furnaces. Those eyes don’t simply glow—they roar, flickering with volatile fuel as if barely contained.

Down its spine, cables pulse like synthetic veins, feeding its digging claws, which churn and gouge through concrete as though it were soft soil. Every impact sends shockwaves up the robot’s chassis, shedding sparks across the urban gloom.

Worst of all is what leaks from within—acidic blood, a corrosive bio-gel that oozes from battle scars and hisses on contact with the ground. Wherever it drips, metal smokes, plastics melt, and the air fills with the stinging reek of chemical burn.

In the neon-lit dark of the motherboard, it’s not just a machine.
It’s a nightmare built for the future.

!!!due to a disability, I am 1-handed. I’ve been right-handed for two years now, so I cannot type or draw anymore!!!

Stat block

Tier
2
Type
Solo
Difficulty
14
HP
8
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Very Close
Damage: 1d12+2
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Relentless

    The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Earth Eruption
    stress 1

    Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.

  • Spit Acid

    Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armor Slot without receiving its benefits. If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear.

Reactions

  • Acid Bath

    When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.

Motives & tactics

Burrow Drag away Feed Reposition

Experiences

  • Tremor Sense +2

Soulless Burrower (Motherboard)

Tier 2 solo

A horse-sized Klank with digging claws and acidic blood.

Motives & Tactics: Burrow, Drag away, Feed, Reposition

Difficulty: 14 | Thresholds: 8 / 15 | HP: 8 | Stress: 3

ATK: 0 | Claws: Very Close | 1d12+2 Physical

Experience: Tremor Sense +2

HP:

Stress:

Features

Relentless – Passive: The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.

Earth Eruption – Action: Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.

Spit Acid – Action: Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armor Slot without receiving its benefits. If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear.

Acid Bath – Reaction: When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.

Discussion

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