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Spitter Plant

Adversary overview

A large plant with many pipe-like seed pods, able to shoot its seeds at moving targets.

Since Spitter Plants cannot move, consider using them together with adversaries that can keep PCs from getting closer.

Stat block

Tier
1
Type
Ranged
Difficulty
11
HP
3
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
5
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Seed Pod
Range: Far
Damage: 1d10+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Deep Rooted

    Spitter Plant cannot move or be moved.

Actions

Reactions

  • Seed Bomb

    When the Spitter Plant is defeated by non-Severe damage make an attack against all targets within Very Close range. Targets the Plant succeeds against take 2d6 physical damage and are knocked back to close range.

Motives & tactics

Ambush Aim Propagate

Experiences

  • Motion Sense +2
  • Camouflage +2

Spitter Plant

Tier 1 ranged

A large plant with many pipe-like seed pods, able to shoot its seeds at moving targets.

Motives & Tactics: Ambush, Aim, Propagate

Difficulty: 11 | Thresholds: 5/9 | HP: 3 | Stress: 3

ATK: +2 | Seed Pod: Far | 1d10+3 Physical

Experience: Motion Sense +2, Camouflage +2

HP:

STRESS:

Features

Deep Rooted - Passive: Spitter Plant cannot move or be moved.
Seed Bomb - Reaction: When the Spitter Plant is defeated by non-Severe damage make an attack against all targets within Very Close range. Targets the Plant succeeds against take 2d6 physical damage and are knocked back to close range.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.