Stormwings
Attracted by thunderstorms, these seagull-sized insects have crackling wings that infuse electrical potenial in their prey to stun it.
Motives & Tactics: Swarm, stun through electricity, hunt in the storm
Attracted by thunderstorms, these seagull-sized insects have crackling wings that infuse electrical potenial in their prey to stun it.
To make those sea-storms a bit more endangering. Are the Stormwings following the storms or are they causing them? What ideas can the PC come up with to “ground themselves” to avoid accumulating charge counters?
Part of my Hundred Island campaign.
Spend a Fear to have Stormwings engulf all targets in Melee range to charge them electrostatically. Give each target a charge counter; if this is their third charge counter, remove all charge counters from it and deal 2d12 direct damage as electricity erupts violently from the target hitting.
When the Horde has marked half or more of their Hit Points, their standard attack deals 2d6+2 physical damage instead.
Tier 2 horde (5/HP)
Attracted by thunderstorms, these seagull-sized insects have crackling wings that infuse electrical potenial in their prey to stun it.
Motives & Tactics: Swarm, stun through electricity, hunt in the storm
Difficulty: 14 | Thresholds: 10/20 | HP: 4 | Stress: 2
ATK: +1 | Sting: Melee | 2d10+4 Physical
Experience: Ride the storm +3
HP:
STRESS:
Attracted by thunderstorms, these seagull-sized insects have crackling wings that infuse electrical potenial in their prey to stun it.
Motives & Tactics: Swarm, stun through electricity, hunt in the storm
To make those sea-storms a bit more endangering. Are the Stormwings following the storms or are they causing them? What ideas can the PC come up with to “ground themselves” to avoid accumulating charge counters?
Part of my Hundred Island campaign.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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