Skip to content

Tatzlwyrm

Adversary overview

A long, human-sized snakelike creature covered in dragon-like scales.

They have two small forearms which end in sharp claws and a dragon’s head. A musky scent always surrounds these creatures and they are known for their ability to exhale a gout of poison gas much like a dragon would breath fire.

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
8
Stress
3
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d12+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

Actions

  • Poison Cloud
    stress 1

    Mark a Stress to belch out a poisonous cloud which covers everything within Close range in a cone in front of the Tatzlwyrm. All targets caught in the cone must make a Strength reaction roll. On a failure, each target takes 3d10 physical damage and is Vulnerable.

    While Vulnerable from this attack, the target must mark a Stress to perform any action rolls. The target may spend a Hope at the end of their next action to clear the condition. On a Success, this damage is halved and the target is not Vulnerable.

Reactions

Motives & tactics

Hunt Lair Defend

Experiences

  • Strong Start +2

Tatzlwyrm

Tier 2 bruiser

A long, human-sized snakelike creature covered in dragon-like scales.

Motives & Tactics: Hunt, Lair, Defend

Difficulty: 16 | Thresholds: 14/27 | HP: 8 | Stress: 3

ATK: +4 | Bite: Melee | 2d12+3 Physical

Experience: Strong Start +2

HP:

STRESS:

Features

Poison Cloud - Action: Mark a Stress to belch out a poisonous cloud which covers everything within Close range in a cone in front of the Tatzlwyrm. All targets caught in the cone must make a Strength reaction roll. On a failure, each target takes 3d10 physical damage and is Vulnerable. While Vulnerable from this attack, the target must mark a Stress to perform any action rolls. The target may spend a Hope at the end of their next action to clear the condition. On a Success, this damage is halved and the target is not Vulnerable.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.