The Doctor
Adversary overview
The Fourth Lord of the Spectral Council.
The Doctor directs CEREMENT and the Verdant Hand, and maintains an honorary leadership role in the Holy Order of Yrecros. She oversees nearly all healers’ guilds, constructs “comprehensive solutions to extant public health risks” and concocts new, magic-supplemented controlled substances. She is known to take many of these herself. Do not engage.
Stat block
Standard attack
Features
Passives
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
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Lifestealstress 1
When the Doctor causes a player to mark any number HP, you may mark a Stress to return that many HP to the Doctor.
Actions
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Iron Maidenfear 1
Spend a Fear to choose a target within Close range. That target must make a Strength reaction roll (16). On a failure, the target is Restrained and cannot make action rolls.
The target must succeed a Strength roll (19) to break the spell. On a failure, they take 3d4+2 magic damage. -
Darte's Blitzstress 2
Mark 2 Stress to unleash a flurry of etheric darts in all directions. All targets within Close range must make an Agility reaction roll. On a failure, they take 4d6+6 magic damage. On a success, they take half damage.
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Self-Medicationfear 1
When the Doctor has 5 HP or fewer, you may spend a Fear to roll a d6, and distribute the result to clear that many Stress and HP.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Surgeon General +4
- Ruthless Tactician +3
The Doctor
Tier 4 solo
The Fourth Lord of the Spectral Council.
Motives & Tactics: Curse, Heal, Root Out Disease
Difficulty: 20 | Thresholds: 20 / 44 | HP: 9 | Stress: 9
ATK: +4 | Verdant Wand: Far | 4d12+11 Magical
Experience: Surgeon General +4, Ruthless Tactician +3
HP:
Stress:
Features
Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Lifesteal – Passive: When the Doctor causes a player to mark any number HP, you may mark a Stress to return that many HP to the Doctor.
Iron Maiden – Action: Spend a Fear to choose a target within Close range. That target must make a Strength reaction roll (16). On a failure, the target is Restrained and cannot make action rolls. The target must succeed a Strength roll (19) to break the spell. On a failure, they take 3d4+2 magic damage.
Darte's Blitz – Action: Mark 2 Stress to unleash a flurry of etheric darts in all directions. All targets within Close range must make an Agility reaction roll. On a failure, they take 4d6+6 magic damage. On a success, they take half damage.
Self-Medication – Action: When the Doctor has 5 HP or fewer, you may spend a Fear to roll a d6, and distribute the result to clear that many Stress and HP.
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
The Doctor
The Doctor directs CEREMENT and the Verdant Hand, and maintains an honorary leadership role in the Holy Order of Yrecros. She oversees nearly all healers’ guilds, constructs “comprehensive solutions to extant public health risks” and concocts new, magic-supplemented controlled substances. She is known to take many of these herself. Do not engage.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The Doctor Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.