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The Doctor

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

The Fourth Lord of the Spectral Council.

The Doctor directs CEREMENT and the Verdant Hand, and maintains an honorary leadership role in the Holy Order of Yrecros. She oversees nearly all healers’ guilds, constructs “comprehensive solutions to extant public health risks” and concocts new, magic-supplemented controlled substances. She is known to take many of these herself. Never engage.

Stat block

Tier
4
Type
Solo
Difficulty
20
HP
6
Stress
6
Attack mod
+9
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
33
Major Damage — Mark 2 HP Major
Mark 2 HP
72
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Verdant Wand
Range: Far
Damage: 4d12+11
Attack Mod: +9
Damage Type: Magical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Lifesteal
    stress 1

    When the Doctor causes a player to mark any number HP, you may mark a Stress to return that many HP to the Doctor.

Actions

  • Iron Maiden
    fear 1

    Spend a Fear to choose a target within Close range. That target must make a Strength reaction roll (16). On a failure, the target is Restrained and cannot make action rolls.
    The target must succeed a Strength roll (19) to break the spell. On a failure, they take 3d4+2 magic damage.

  • Darte's Blitz
    stress 2

    Mark 2 Stress to unleash a flurry of etheric darts in all directions. All targets within Close range must make an Agility reaction roll. On a failure, they take 4d6+6 magic damage. On a success, they take half damage.

  • Self-Medication
    fear 1

    When the Doctor has 3 HP or fewer, you may spend a Fear to roll a d4, and distribute the result to clear that many Stress and HP.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Verdant Flame

    See the Environment "Verdant Pyre" for mechanical effects on the Doctor. While the Flame is lit, the Doctor cannot die. If she marks her last Hit Point while the flame is lit, she will immediately reanimate and clear all HP.
    If the Flame is extinguished, but the Doctor still has HP remaining, she will not die until she marks her last HP.

Motives & tactics

Curse Heal Root Out Disease

Experiences

  • Surgeon General +4
  • Ruthless Tactician +3

The Doctor

Tier 4 solo

The Fourth Lord of the Spectral Council.

Motives & Tactics: Curse, Heal, Root Out Disease

Difficulty: 20 | Thresholds: 33 / 72 | HP: 6 | Stress: 6

ATK: +9 | Verdant Wand: Far | 4d12+11 Magical

Experience: Surgeon General +4, Ruthless Tactician +3

HP:

Stress:

Features

Relentless (3) – Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Lifesteal – Passive: When the Doctor causes a player to mark any number HP, you may mark a Stress to return that many HP to the Doctor.

Iron Maiden – Action: Spend a Fear to choose a target within Close range. That target must make a Strength reaction roll (16). On a failure, the target is Restrained and cannot make action rolls. The target must succeed a Strength roll (19) to break the spell. On a failure, they take 3d4+2 magic damage.

Darte's Blitz – Action: Mark 2 Stress to unleash a flurry of etheric darts in all directions. All targets within Close range must make an Agility reaction roll. On a failure, they take 4d6+6 magic damage. On a success, they take half damage.

Self-Medication – Action: When the Doctor has 3 HP or fewer, you may spend a Fear to roll a d4, and distribute the result to clear that many Stress and HP.

Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Verdant Flame – Reaction: See the Environment "Verdant Pyre" for mechanical effects on the Doctor. While the Flame is lit, the Doctor cannot die. If she marks her last Hit Point while the flame is lit, she will immediately reanimate and clear all HP. If the Flame is extinguished, but the Doctor still has HP remaining, she will not die until she marks her last HP.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.