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The Peacekeeper

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

The Sixth Lord of the Spectral Council.

The Peacekeeper is the single highest authority of the Spectral Guard. All Admirals and Generals report to her. Oversees the exposure and destruction of domestic rebellions and, theoretically, the conquest of foreign powers. Can often be seen leading her militias personally, as she seems to take pleasure in battle. Never engage.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
12
Stress
7
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
46
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Insignia Falchions
Range: Very Close
Damage: 5d6+5
Attack Mod: +5
Damage Type: Physical

Features

Passives

  • Relentless (3)

    The Peacekeeper can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Boomerang of Death

    Mark any number of Stress to select the same number of targets within Close range. The Peacekeeper will throw an Insignia Falchion in an arc containing all targets. Any targets it succeeds against will take 3d6+2 physical damage.

  • Crush
    stress 1

    Mark a Stress to leap towards a target within Far range and deliver a crushing double-bladed attack. The target must succeed an Agility reaction roll or take 2d20+10 physical damage.

  • Fireball
    fear 1

    Spend a Fear to hurl a sphere of fire toward a target within Far range. The fireball explodes on impact. The target and all creatures within Very Close range must succeed an Agility reaction roll or take 8d6 magic damage.

  • Cyclone of Flame
    fear 2

    Spend 2 Fear to unleash a swirling cascade of fire against all PCs within Close range. Any targets it succeeds against take 8d4 magic damage and are thrown just beyond Close range.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Evolutions

Motives & tactics

Suppress Resistance Break Backs Revel

Experiences

  • High General +3
  • Horde Butcher +3

The Peacekeeper

Tier 3 solo

The Sixth Lord of the Spectral Council.

Motives & Tactics: Suppress Resistance, Break Backs, Revel

Difficulty: 18 | Thresholds: 22/46 | HP: 12 | Stress: 7

ATK: +5 | Insignia Falchions: Very Close | 5d6+5 Physical

Experience: High General +3, Horde Butcher +3

HP:

STRESS:

Features

Relentless (3) - Passive: The Peacekeeper can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Boomerang of Death - Action: Mark any number of Stress to select the same number of targets within Close range. The Peacekeeper will throw an Insignia Falchion in an arc containing all targets. Any targets it succeeds against will take 3d6+2 physical damage.
Crush - Action: Mark a Stress to leap towards a target within Far range and deliver a crushing double-bladed attack. The target must succeed an Agility reaction roll or take 2d20+10 physical damage.
Fireball - Action: Spend a Fear to hurl a sphere of fire toward a target within Far range. The fireball explodes on impact. The target and all creatures within Very Close range must succeed an Agility reaction roll or take 8d6 magic damage.
Cyclone of Flame - Action: Spend 2 Fear to unleash a swirling cascade of fire against all PCs within Close range. Any targets it succeeds against take 8d4 magic damage and are thrown just beyond Close range.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.