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The Starbeast

Adversaries Designed by Andrea Cittadino • Art by Comet Lord Miniatures

Adversary overview

A Lovecraftian creature born in another realm or plane. It's form was misshaped and deformed when entering our reality

Stat block

Tier
4
Type
Solo
Difficulty
21
HP
12
Stress
7
Attack mod
+8
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
39
Major Damage — Mark 2 HP Major
Mark 2 HP
70
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Seeing eye
Range: Far
Damage: 3d20+4
Attack Mod: +8
Damage Type: Magical

Features

Passives

  • Relentless (X)

    This adversary can be spotlighted up to X times per GM turn, where X equals the number of PCs in the scene. Spend Fear as usual to spotlight them.

  • Arcane Form

    This adversary is resistant to magic damage.

Actions

  • Grapple attack

    Make an attack against a target within Very Close range. On a success, deal 2d20 physical damage and the target must make an agility reaction roll. If the target fails the reaction roll it becomes Restrained and Vulnerable. When the target gets the spotlight again they can retry the roll. The target can also be released if The Starbeast marks two hit points.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 1d6 additional adversaries (Cephilith Abomination), which appear at Far range.

  • Nightmarish Dream
    fear 1

    Spend a Fear to have The Starbeast unleash a wave of pure arcana and psychic energy. Each PC within Far Range must make an Instinct Reaction Roll (22). Targets who fail take 4d12 direct Damage and mark a stress. Targets who succeed become Vulnerable until a successful attack is dealt to them, they also must mark a stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Evolutions

—

Motives & tactics

Battles till the end Summon minions Stays far Can't be reason with

Experiences

  • Being from another plane +4
  • Godlike +3
  • Arcane master +3

The Starbeast

Tier 4 solo

A Lovecraftian creature born in another realm or plane. It's form was misshaped and deformed when entering our reality

Motives & Tactics: Battles till the end, Summon minions, Stays far, Can't be reason with

Difficulty: 21 | Thresholds: 39/70 | HP: 12 | Stress: 7

ATK: +8 | Seeing eye: Far | 3d20+4 Magical

Experience: Being from another plane +4, Godlike +3, Arcane master +3

HP:

STRESS:

Features

Relentless (X) - Passive: This adversary can be spotlighted up to X times per GM turn, where X equals the number of PCs in the scene. Spend Fear as usual to spotlight them.
Arcane Form - Passive: This adversary is resistant to magic damage.
Grapple attack - Action: Make an attack against a target within Very Close range. On a success, deal 2d20 physical damage and the target must make an agility reaction roll. If the target fails the reaction roll it becomes Restrained and Vulnerable. When the target gets the spotlight again they can retry the roll. The target can also be released if The Starbeast marks two hit points.
Reinforcements - Action: Once per scene, mark a Stress to summon 1d6 additional adversaries (Cephilith Abomination), which appear at Far range.
Nightmarish Dream - Action: Spend a Fear to have The Starbeast unleash a wave of pure arcana and psychic energy. Each PC within Far Range must make an Instinct Reaction Roll (22). Targets who fail take 4d12 direct Damage and mark a stress. Targets who succeed become Vulnerable until a successful attack is dealt to them, they also must mark a stress.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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